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Blacklight: Tango Down weapon customization and feature film?

by: Chad -
More On: Blacklight: Tango Down
While we can't believe everything on the internet, you can expect more weapon customization in Blacklight: Tango Down than a typical shooter.  Ignition Entertainment has said there will be 152 million in-game primary weapon configurations.  That doesn't take into account secondary weapon configs and character model/camoflage combinations.  That's a lot!

We don't really know how this will all play out but there's more in the press release.  Do you know what else what in the fine print of the full release?  The fact that Twentieth Century Fox is working on a Blacklight feature film.  It describes the game universe (and by extension, the movie) as part Blade Runner, part Call of Duty.

It sounds interesting to me.  Stay tuned for more information.

Glendale, CA - May 12, 2010 - Ignition Entertainment is pleased to unveil its weapon customization from the upcoming multiplayer-focused first-person-shooter BlackLight: Tango Down, currently in development at Zombie Studios.

When it comes to first-rate shooters, it is all about finding the weapons that best suit each individual gamer. In BlackLight: Tango Down, the highly anticipated downloadable FPS from Ignition Entertainment, this concept is taken to an unheard of level. The game delivers unlimited adaptability and variety of gameplay through its staggering weapon customization system that allows for trillions of different configurations (the statisticians are still jamming at the algorithms to come up with the most accurate number). What does this mean to gamers - a never-before-seen AAA quality gaming experience that until now could only be found in retail copies.

While the BlackLight: Tango Down weapon customization is truly groundbreaking, it is important to recognize that it is firmly grounded in reality -- as it is based on the core weapons that our soldiers have been using since the 1960's. The system revolves around utilizing one of five core weapons receivers -- such as an SMG or Shotgun -- as a base and then customizing that base with modified barrels, stocks, and weapons tags to increase the effectiveness of the weapon through increased accuracy, faster running speed, and a decrease in weapon kickback. Gamers are going to have to decide how to modify the weapon and how much as they choose from a staggering 152 million different primary weapon combinations, 157,248 secondary weapon combinations, and 312 character model/camouflage combinations.

While trillions of weapon combinations may sound intimidating, BlackLight: Tango Down ensures that new players will be able to hit the ground shooting with preset weapon configurations. Ensuring a more level playing field, the preset allow players to employ the weaponry as if or they can further customize them to their own play style. As the player climbs ranks in the game whey will continue to unlock presets for each weapon receiver which offer a number of new attachments that the player can use in any way he wants.

ABOUT BLACKLIGHT: TANGO DOWN
Available this summer on XBLA, PSN, and PC, BlackLight: Tango Down is a fast-paced, action-oriented first-person shooter that marks the first release of what will be a multi-platform entertainment franchise. Beyond the video game, a BlackLight feature film from Twentieth Century Fox and comic book series are currently in development. Designed to bring a fun, absorbing, and high quality AAA multiplayer experience to DLG venues, the game exists in a future between contemporary and sci-fi shooters - part Blade Runner and part Call of Duty.

Developed by Zombie Studios, BlackLight: Tango Down takes place 25 years into the future. The player takes control of an elite covert ops team that is sent after missing American Colonel Klein and his personal BlackLight team. The game will feature four single player/co-op levels that support up to four players at once, 12 multiplayer maps, seven game types and literally millions of weapons customization combinations. As the team advances through regions that consist of old world architecture over laden with ubiquitous modern holographic advertising, the trigger based dynamic AI offers an intense and varied experience every time the game is played.