The final day of Cyril's E3 Story


posted 6/20/2003 by Cyril Lachel
other articles by Cyril Lachel
One Page Platforms:
The Simpson’s: Hit & Run will suck!
I suppose this is less a prediction than foreshadowing. There was no way this concept, a Simpson’s license using Grand Theft Auto III gameplay, could ever work. Especially when you consider there hasn’t been a half decent Simpson’s game in over a decade. Seems to me that every year Fox tries to do something even more silly to the long running series. Last year it was skateboarding, so what’s next year? The Simpson’s Card Game for the GBA?

Generally speaking, I’m a pretty bad judge when it comes to predictions. Many of the games I thought would succeed, never really went anywhere, and there have been major successes I didn’t see coming. But this year I did pretty good, surprising even myself. Of course, now that everything has been announced and we all know what’s coming, predictions don’t make much sense, but unlike a few of the games at the show, at least it was fun to remember.

Once home I was able to finally get some rest and unpack my suitcase of goodies I had collected in my short time at the Expo. But things seemed different; my shower didn’t seem as quenching as I had remembered it. My bed, it felt uncomfortable and lonely. My friends, they barely remembered my voice, and my family had moved onto the planning stages of a wedding I wasn’t even going to attend. My life seemed different, changed, and unnatural.

As I gradually readjusted to the idea of living back in my own furnished apartment, watching the shows I always watched, and eating the food I always ate … I began to feel sick, and unable to move. For a week I stayed in bed waiting for this to pass, until one day the sun came out, people started returning my calls, and I could speak again.

Cured, I started gathering my notes, developing story ideas, and apologizing to everybody I owed articles to. With my goodies, notebooks, audiotapes, and pictures all lying out in front of me, I felt as if there could only be one way to tell this story. For me, E3 2003 wasn’t about video games, new portable game systems, or even the prospect of seeing my favorite game developer. Instead E3 became something bigger, something more important. Something that couldn’t be told in a news article or hands on preview for some random game. Something a little bit like this article you’ve just read.

Page 3 of 3