This is a day that I think a lot of us feared but knew was coming sooner rather than later and unfortunately that day is coming in just a few days. Rock Band 4 turns 10 years old on October 5th 2015 and unfortunately that also means that music licensing deals are starting to expire. With that, Rock Band 4 will be delisted from all digital stores on October 5th 2025. What's more is this also applies to the DLC store where music will start being delisted once it reaches the 10 year mark.
The good news is that you will still have access to the game if you bought it and any DLC that you have purchased will still be available to play in game as well.
I could sit here for hours writing about all the memories I had with the Rock Band games throughout the 2000's and 2010's. It really felt like everyone was playing this and I remember so many times going over to friends houses and playing songs with a full band. For a short time period, we really all felt like Rock stars and these are core memories that I will remember for the rest of my life. With everything else in life though, all good things must come to and end and this will certainly be the end of an era for a lot of people. I still play Rock Band 4 with a guitar every once and a while and will probably continue to play even as I get older.
Here is the official statement from Harmonix about the delisting from HMXKyleTheWynner on the official Rock Band subreddit.
Hey Everyone, On Sunday, October 5, 2025, Rock Band 4 turns 10. What a ride it’s been.
With this milestone comes one big change: the original licenses for the core soundtrack are expiring. Because of that, Rock Band 4 will be removed from the PlayStation and Xbox digital stores. If you already own the game, nothing changes — you’ll keep full access and still be able to download the game and songs to any new, compatible devices. The same applies to Downloadable Content (DLC): songs will come down as they hit the 10-year mark, but anything you’ve purchased will remain in your library.
We’re so grateful for the passion this community has shown. From the team, it’s been a special experience to serve you with Rivals challenges, a super deep DLC library and a best in class band sim. If you’ve been meaning to grab a few last songs, now’s the time.
Thanks again,
Gamemill Entertainment does a lot with licensed properties. Sometimes it works, like Nicktoons Dice of Destiny, and Nickelodeon All Star Brawl 1 & 2. Sometimes, like in the case of Rudolph the Red Nosed Reindeer, it does not. And I am the unfortunate person to tell you that I fell for the nostalgia. Rudolph the Red Nosed Reindeer for the Nintendo Switch 2 needs a patch. Badly. This is not to dunk on Gamemill, or Nintendo for that matter, so if you're here for that, you can leave now. If you're here to read about what my 4-year-old and I experienced, then you're in the right place.
Right from the gate, the game starts like the 1964 movie, introductions and all, but immediately tells us to move the camera around to see the face of the snowman. The camera is super sensitive, and has a slight delay to it, so doing that was a little difficult for a 4 year old, and also for a couple of adults that have played Spyro for the first Playstation.
The game lets you control the snowman for the opening, and then says you can jump, but if you fall into the pit, the camera pulls in behind the snowman, and all you see is the wall behind him. There didn't seem to be a setting to automatically reset the camera, so that in itself was very difficult to explain. The voice acting here was a saving grace, because either the lines were lifted straight from the movie, or there are some very talented voice actors out there.
Once you get to the main idea, the goal is to save Christmas, but in order to save Christmas, you must complete tasks to receive one of Santa Claus's Bells atop of a small rock formation. Here it teaches you that you can double jump, and even float if you hold the button before AND after the double jump. The twist is, that if you hold the button before the double jump, you no longer get the double jump. Once you get the bell, a whole slew of challenges open up, but my kid is already kind of done. And this is the same child who can sell her items on Animal Crossing, so she can use the money to buy a Princess Peach Dress.
As she hands me the controller, the game opens up more characters to interact with, and some reindeer games. When you do the tasks they present you with, you get a bell. However, you can complete these tasks without being prompted to. I found the dentist book for the elf who wants to be a dentist before he told me he needed it. You still have to go through the task prompting dialogue. Then you have to interact with him again to give him the book. It's nothing the kid will notice, but it's definitely something the adult who plays a LOT of video games to notice.
The last straw was when the game notifies you that you can play two player split screen, and now you have two adults playing a game where there are camera problems, and questionable interaction mechanics. Every time there was a cut scene or an interaction with an NPC, the game just focuses on the player that is doing so, cutting away from split screen mode. This means that if one of the players is mid-jump trying to escape a secret cave, they just missed their jump, because the other player is talking to Clarice, or Yukon Cornelius. My kid proceeds to ask if she can go to the playground. That's right. My kid asked to go touch grass instead of playing this game.
There's a difference between buyer's remorse, and getting swindled. This isn't as bad as the Virgin interactive game of the same name, released for the Wii in 2010, but it's not good either. GameMill, please take this article with grace. Releasing this game in October was questionable enough, but releasing it in this state, where even a kid doesn't want to play it, is diabolical. Through a chat bot, Nintendo refunded my $40. Yes, THAT Nintendo. And I played this on Nintendo Switch 2, so there shouldn't have been performance issues. Please keep us posted on if you want to make this game playable, because at it's current state it is not. The release trailer makes it look like gold, but then, I threw my pickaxe at it, licked it, and got...nothin.
(Editor's Note: In the interest of fairness, PR for GameMill reached out to clarify that many of the issues detailed in this article, while verifiable, are specific to Switch 2. The game was built for use on Switch 1. Joseph is examining the game on other platforms and will offer further commentary as is appropriate.)
So my son is currently addicted to the National Geographic podcast Greeking Out so I'm recently familiar with the legend of the Minotaur. But given this game is also a Devolver Digital release (don't they just publish some of the best games?) and that it kind of flips the script and puts you in the place of the monster, consider my interest piqued.
Minos is a strategy game, a bit of a tower defense almost at heart, where the core gameplay loop seems as much in developing your labyrinth as it is triggering the traps. It's a bit of a roguelike as every run promises new enemies and new traps and of course you have your own choices as to how much you prefer to wind your interloping treasure seekers around into confusion or usher them into corridors of deadly traps.
Minos will release sometime in 2026 on PC. Nothing firm has been pinned down yet for a date but the demo is available now on Steam.
Terminator 2D: No Fate was originally supposed to launch on October 31st of this year but unfortunately no we will have to wait a little longer as the game has been delayed. The good thing is we only have to wait a few more weeks as the release date is now November 26th 2025.
The reason given is that thanks to tariffs and global trade markets thrown into complete disarray, the physical content for the Day One and Collectors editions will not arrive on time to meet the original release date.
Here is the official announcement by Reef Entertainment from their official website.
Hi everyone,
We wanted to share an important update on the release of Terminator 2D: NO FATE. The game will now launch on November 26, 2025.
This adjustment is due to ongoing global trade and tariff changes that delayed shipment of the components for our Day One and Collector’s Editions. Because we are committed to launching all editions together, this new date applies to both physical and digital releases worldwide.
We truly appreciate your patience and understanding, and we’re sorry for this further delay. The team is working hard to make sure your wait is worth it, and we can’t wait to share
Terminator 2D: NO FATE with you all this November.
Sincerely,
Reef Entertainment
Thankfully the delay isn't too long but this is yet another unfortunate side effect in the industry with these tariff's causing so much chaos due to a lot of this stuff being manufactured overseas. One can only hope we return to something closely resembling normal in the future. Hopefully.
After Battlefield 2042 skipped single-player altogether, and Battlefield’s 1 and V utilized an episodic structure, the upcoming Battlefield 6 is bringing linear single-player campaigns back to the series. Playing as the members of elite Marine Raiders unit Dagger 13, you will fight across the three continents as you try to stop Pax Armata, a private military corporation that is looking to assume power on a global level with NATO hanging in the balance.
The Battlefield 6 single-player campaign will have us players driving tanks by the Egyptian pyramids, fighting through downtown Brooklyn, and, of course, jumping out of airplanes. You’ll not only be able to control the various operatives of Dagger 13, but command them as a squad as well.
Have a look at the new campaign trailer below. Just a few more days to go now – Battlefield 6 launches October 10th for PC, PlayStation 5, and Xbox Series X|S.
You know HoYoverse – they’re the folks behind some of the world’s biggest free-to-play games, such as Genshin Impact, Honkai: Star Rail, and Zenless Zone Zero. Yesterday, they announced their next project called Petit Planet, a cosmic interplanetary life sim with massive cozy vibes.
Announced for PC and mobile, with a console version in development, Petit Planet blends creation, discovery, and social gameplay elements that look quite charming in a new trailer. Players will nurture and develop their own planet, eventually connecting multiple planets together to form one big cozy galaxy. Planets develop organically as you make connections with NPC characters called Neighbors (who would have thought), each of which has their own stories and personalities. You’ll be able to cultivate these relationships through daily activities and friendship activities. A social hub known as the Galactic Bazaar is where you’ll be able to connect with other human players as well, which you can reach by hopping on your spaceship and heading out for a voyage amongst the stars.
As a life sim, you’ll be carrying out everyday chores such as planting, fishing, beachcombing, mining (just your everyday dose of mining), cooking, and crafting. And of course, it wouldn’t be a proper life sim without the ability to customize your homestead to your liking.
Check out the new trailer below as we await word a of release date. If you’re interested, you can sign-up now for the upcoming closed beta test over on the game’s website.
RGG Studios held their RGG Direct last night and announced Yakuza Kiwami 3. A full remake of Yakuza 3.
If there were any game in this series that desperately needed a remake it was Yakuza 3. Personally I enjoyed the story of 3 where you had Kiryu opening up his own orphanage and spending a lot of time with him bonding with those kids. What I didn't enjoy at all about Yakuza 3 was the gameplay.
Pro tip, if anyone is planning on playing the original Yakuza 3, play on the easiest difficulty. Not because the game is too hard, but because enemies in the game are programmed to do nothing but block EVERYTHING that you do. Every punch, every kick, every weapon attack, everything will just get blocked over and over again to the point where the game becomes an absolute slog to get through. That is why I am so excited for this remake because it will be nice to play this game with the modern Dragon Engine fighting system. Kiwami 3 will also get a ton of brand new mini games such building and leading a biker gang to protect the streets of Okinawa.
In addition, RGG also announced Yakuza Kiwami 3: Dark Tides. A prequel story where you play as Yoshitaka Mine, the main antagonist from Yakuza 3 in a full fledged Yakuza game complete in Kamurocho with side quests and minigames.
Yakuza Kiwami 3 & Dark Tides will be released on February 12th 2026 for PS4, PS5, Xbox One, Series X, PC and Switch 2.
Today's Sony State of Play finally unveiled the first full look at Marvel's Wolverine. Teased four years ago, Insomniac's next super hero game finally gets a release window of Fall of 2026.
The trailer's pretty brutal, with Wolverine shedding a lot of blood, both his own and the ones he skewers with his claws. We see Logan in a few different outfits and his signature yellow and blue costume. But if it's like Insomniac's Spider-Man game, we can expect plenty of outfits for Logan to wear. I'm partial to the brown one myself so I can't wait to use that in the game.
It's definitely a way different look in terms of violence because the previous Spider-Man games from Insomniac hasn't been bloody and Spider-Man doesn't kill. We see that when Spider-Man knocks someone off the top of the building and they get automatically webbed to the side of a building.
Wolverine though isn't shying away from it with the protagonist shoving his claws through many parts of his enemies as well as cutting off many body parts. If you want to see a feral and violent Logan in a video game, this is it.
Marvel's Wolverine will be out on the PlayStation 5 next year.
Daedalic Entertainment and GameExcite dropped a new trailer for Star Trek Voyager: Across the Unknown this afternoon, and it's a doozy. It seems that Star Trek gamers have a lot to look forward to, from strategic battles to the Fallout Shelter-like interface that allows them to redesign the interior of the ship (not gonna lie, pretty smart move). But there is one moment in the trailer that is sure to have every fan foaming at the mouth to jump in when the game releases. The inclusion of this guy right here:
The innocuous gentlebeing pictured above is named Tuvix, and the very mention of his name brings on a fandom firestorm. Every Star Trek Voyager fan knows about Tuvix. The original episode of Voyager featuring Tuvix (s2, ep24, to be exact) aired in 1996, and fans are still arguing about it.
The short version of the story is this: In a transporter accident, the Vulcan science officer Tuvok and the ship's chef Neelix get smashed together into one being, complete with both parties' traits and memories. Choosing the name Tuvix, the newcomer adapts to life on the Voyager as a fledgling crew member.
It takes the ships doctor over a month to figure out how to separate Tuvix back out into the two beings that spawned him. Over that time, Tuvix develops his own personality, and in the end, decides that he doesn't want to die. He feels that he has the same right to exist as any other being, despite his method of creation. In the end, he pleads for his life, asking the crew not to murder him. The doctor refuses to perform the procedure to separate him back out, so Captain Janeway herself runs the controls, recovering Tuvok and Neelix, but murdering Tuvix in the process.
Almost thirty years later, fans still debate the merits of this choice. The episode is frequently referenced throughout Trek history, most recently on an episode of Star Trek Lower Decks, when a newly created hybrid being goes rogue and starts running around "Tuvix-ing" everyone.
Tuvix represents what could be the most contentious moment in Star Trek history, and Daedalic is just dangling the juicy opportunity to save him (or savagely kill him again) in front of gamers. For some, this is the chance to undo the greatest wrong in Trek lore. For others, it is the delicious prospect of reinforcing Janeway's decision to completely obliterate a new, previously unknown lifeform. Delightful.
In a brief news release today, Daedalic says "Love a character who didn’t make it in the original series? In Across the Unknown, you decide what happens." We know what you are talking about, Daedalic, you cheeky monkey.
Let the debate begin anew! Tuvix is dead! Long live Tuvix!
The folks over at Apogee Entertainment have brought its pixelated first-person boomer shooter, Wizordum, to Nintendo Switch, PlayStation 4, PlayStation 5, and Xbox Series X|S, and its available right now for $19.99.
The fantasy shooter swaps guns for spellcasting (mostly) as you play a mage trying to defeat Chaos at its source. Using an arsenal of maces, wands, spells, and magical items, you will blast through the enemies of Terrabruma across a variety of fantasy settings. Wizordum features a single-player campaign with lots of hidden secrets and bonus levels, in addition to an online leaderboard to compete against other players on the hardest difficulties. There’s also a custom level creator where you can build and share your own creations or check out other players’.
This looks neat! Check out the new console launch trailer: