Dispatch was announced last year at the Game Awards and this was one of those games that I instantly knew was right up my alley because I absolute love narrative driven games like this. Even better was the news that the game was being developed by AdHoc Studios, which is made up of mostly former developers of TellTale Studios and were the ones behind the incredible Walking Dead series.
Dispatch has you playing as Robert Robertson, an amazing name and a former superhero that takes a job as a Dispatcher for other superheroes. Like other narrative driven games a lot of the gameplay and choices you make in the game will come in the form of dialogue options that appear during conversations. The game also has you playing as the dispatcher in which you will have to send superheroes to fight certain crimes, making sure you are sending the right ones for the job.
The game includes an awesome voice cast including...
Among others.
Dispatch will be releasing two episodes weekly with eight episodes total. The first two episodes launch on October 22nd 2025 for PS5 and PC and will conclude with episodes 7 and 8, provided there are no delays, on November 12th 2025.
The 4th DLC pack for WWE 2K25 is available now and brings to the game Legends from the Attitude Era including the following...
Over 50 new taunts and moves have been added to the game with these wrestlers along with creation parts such as clothing, entrances and music. The Island also got an update today with the "Hall of Legends" expansion. It will cost a whopping 50,000VC in order to access this expansion and includes the ability to unlock Goldberg, Nikki Bella and a brand new Legends Arena.
WWE 2K25 is available now for PS4, PS5, Xbox One, Series X, Switch 2 and PC.
Mysterious, eerie, and all together dark, the door chimes as you enter Strange Antiquities, a not-so-quaint shop full of intrigue.
Strange Antiquities, a game from indie developers Bad Viking, is now available for play. This puzzle game is more than meets the eye. Come in from the dark and dreary streets and witness the relics on the shelves - but be forewarned, these antiquities are more than meets the eye. As the new Thaumaturge apprentice of the shop, you will utilize your keen senses to help unfold the mysteries contained within the corners of the store. If your uncanny senses perceive correctly, you'll find success in the dark arts.
Strange Antiquities is the standalone sequel to the indie hit title Strange Horticulture. If you loved the last game, you are welcomed back to Undermere, where you can expect even more intricacy and depth than its predecessor.
Do you have what it takes to unravel the mysteries of the occult? Pull up a blanket, pour a cup of tea, and start exploring... you never know what you may find.
Strange Antiquities is now available on Steam, Epic Games Store, and Steam.
In addition to yesterday's gameplay livestream (video embedded below), there has been a significant influx of detailed news about EA Sports FC 26. Closed Beta feedback, a PC-specific deep dive, and a launch update have all dropped over in the "Pitch Notes" of the official site in the last week and half. The most interesting for me is the launch update, which has a ton of info all stacked into neat bullet points. My personal highlights:
It's a pretty lengthy post and worth perusing. I'm excited about the incoming changes and think the intent is on point. Now just waiting on the game's release to see the execution of that intent. EA Sports FC 26 releases next Friday, September 26th. Pre-orders provide early access starting this Friday, September 19th.
My third game related on-site media excursion in a month wrapped up last week. The annual Game Developers Expo, or GDEX, was held in Columbus, Ohio, at the Columbus Convention Center. There were some exciting games there for the crowd to get their hands on. Consider it early early access. Then I was asked to play a Zelda-like game called Frog Boy. I played through the first dungeon and had to immediately get up. Because, I was hooked.
Frog Boy draws it's direct inspiration from the Game Boy title Link's Awakening. The story is told through three quick cut scenes. You are Frog Boy, and you must collect 6 stones to defeat the Lord of Darkness in order to save the world. I will tell you first hand that it feels great to play, and immediately differs from its inspiration by NOT giving you a sword out the gate. The game can be played in browser, and you can use a controller or keyboard. The controls are simple. Set what weapon or item to either A or B, and you're off. You can even go through 4 filters, including that Game Boy green! Because, Frog?
Dungeons, shops, and items a plenty, I was only going to play it through the first hour of the game, but I became so hooked that I played through the whole game. There is a boss in every dungeon, 6 in total, and there are plenty of secrets to find as well. James Gartland is the man behind it, and you can play it here. If you need any tips, or you just want to watch a playthrough, you can do that below. If you actually want to play it, you can do that here. This is an early build, and you can donate and download the game as well. Thanks James, for introducing me to Frog Boy!
This game looks like the new Burnout game I have been waiting years for. Not only that this game looks like it's a combination of Burnout, Trackmania and Need for Speed.
From the official website it seems we also have a lot of freedom here to customize the game in various ways including time of day, weather, and turn traffic on or off with the click of a button. The track editor looks fantastic allowing you to add loops, jumps. ramps, pipes and more and your creations can be shared with the community. Police seem to have a presence in the game as well as also on the website its mentioned that you can add police stations on empty lots which will cause them to show up in game. Very cool.
Wreckreation launches on October 28th 2025 for PC, PS5 and Series X.
Keep on the Borderlands is one of three adventure booklets making up the Dungeons & Dragons Heroes of the Borderlands Starter Set. Its organization is impeccable. Starting with approaching the outer gatehouse, winding its way through locations and services in the outer bailey, then to the inner gatehouse, taking you into the inner bailey, and finally to the fortress.
The outer bailey (think of it as a courtyard within a walled castle) houses every service a party of low-level party members could hope for—minus the hubbub of big urban cities. It's focused. It's perfect. It comes with everything from a barn to a bank, from a tavern to a temple.
Each structure gets one page. The Tavern, for example. Next to the header is a number corresponding to the structure on the map of the Keep. Next is a What You Need to Play callout box. This will list one or two NPC cards that come in the boxed set. Some even have a handout. The Tavern is called the Drunken Dragon. (I bet someone in the writers' room wanted to call it the Drunk & Dragon—D&D for short. The artwork on the page even shows a tavern stein with a gold dragon twisted into an ampersand.)
Then comes a little boxed text to read aloud to your players. Nothing wild. Nothing too long. Just some lite descriptive elements and perhaps a word from the character on the NPC card.
Then come the structure's features. A quick line or two about the Tavern Features, in this case. The taproom, the kitchen, and even an empty stage just begging to be filled with a player ready to break out of their shell.
Tavern Services come next. It mentions food and drink, which are listed in the separate menu handout in the box. There's even the ability to solicit rumors—with a random table to roll or select from—and even how much it would cost to buy the house a round.
Brilliantly, each structure also come with a quest. It's not a big quest. Big quests are for the Caves of Chaos and the Wilderness adventure booklets. But the quests in the Keep on the Borderlands booklet will help around the place and, generally, put you in good stead with the local populace. There are rewards in the form of gold and/or favors. But these aren't big enough adventures, per se, to level up your characters. For that, you will indeed have to venture out beyond the keep's walls.
While the Heroes of the Borderlands is (helpfully) broken out into three booklets, all three make up a D&D 5th Edition remake of the 1980's adventure The Keep on the Borderlands. It's a classic, written by one of the founders of D&D, Gary Gygax. This is the first time I'm encountering any version of this old school adventure, however. And the fact that a form of it is included in a starter set—40 years later—is testament to how enduring the principles behind OG D&D really are.
This is a wonderful starter set. You get an impossible amount of tokens and cards and maps and booklets for the $50 asking price. And it's the first starter set that's given me the confidence to make the leap from dungeon mastering online to DM'ing in person. It's just that good. The D&D Heroes of the Borderlands Starter Set launches September 16.
Following in the footsteps of its predecessor, Power Wash Simulator 2 is expanding its reach onto all the things. The recently announced addition of the Nintendo Switch to its release plans means that now all three major consoles will get the game at release along with the PC version. The original began as a PC/Xbox exclusive before landing onto the Playstation and Switch some time later.
Power Wash Simulator is a bit of an odd pitch - you're just like, washing stuff, right? Yes exactly, but while the controls mimic a first person shooter, the experience is much more first person find-your-state-of-zen. And with the sequel we are also getting a new campaign, base-building, and new locations as well as co-op play both online and local split-screen. Find your state of zen... together.
While we still lack a firm release date, Power Wash Simulator 2 is expected to launch "late 2025" for Playstation, Xbox, Switch, and PC.
I've been an avid VR gamer since day one of the PlayStation VR. Since then, I've been through five headsets, finally settling on the Quest 3 as my primary daily-use VR gadget of choice. I've had the Meta+ subscription for well over a year, and I find that it is one of the better gaming subs you can sign up for. Every month, there are at least four of five actually good games to check out, which save me a ton of money. One of these is Walkabout Mini Golf.
I'm not sure when Meta+ added Walkabout Mini Golf to my library, but it has been lingering on the "Oh yeah, I should check that out sometime" pile for at least six months, maybe longer. Last week, I was motivated to download it due to my sudden addiction to Everybody's Golf: Hot Shots, which inspired me to look for more golf-related content.
By wild coincidence, Walkabout Mini Golf developer Mighty Coconut reached out the very next day to communicate about the game's fifth anniversary and some upcoming fun stuff. The universe seemed to be kicking me in the shins, telling me to check the game out. And now that I'm in, Walkabout Mini Golf has consumed my VR playing hours, finally pulling me (temporarily, I'm sure) from my beloved Zen Studios' Pinball FX VR.
Stepping into Walkabout Mini Golf at this point is like walking into an MMO that has been circulating for five years; there is SO MUCH STUFF to do and look at. The base game alone has a ton of mini golf courses, each with an easy version and an unlockable hard version. Then there are the buckets of DLC courses you can buy, and after one round of mini golf on the introductory course, I immediately wanted to buy every single one of them. The game is so damn good, being laser focused on delivering a smooth and accurate mini golf experience, and absolutely accomplishing that on all sorts of themed courses. There is a course based on Jim Henson's Labyrinth, y'all, and it is stellar.
You can play all of these courses in multiplayer, and if your buddies don't have one of the DLC courses you own, you can still invite them to play along with you for free. Though to be honest, they should just pony up the cash; each course is only four bucks. Each hole also features a unique hidden ball that you can find and play with going forward (finding enough balls on the easy version of a course is one way to unlock the hard version). The game also has a pretty good character creator, DLC avatar packs (you can be a Fraggle!), various game modes and events, and just a ton of other content to explore.
I haven't gotten through all of the courses I have access to, but I fully plan on playing every course at least once before the next one drops. Mighty Coconut today announced that this December, it's 37th course will be available, based on Lewis Carroll's original 1865 classic "Alice's Adventures in Wonderland". Judging by what I've seen so far, players can expect some pretty mind-bending situations. Mighty Coconut does not shy away from Escher-like illusions and gravity shifts, which means that playing through the course will likely include some pretty radical surprises.
All I can say about Walkabout Mini Golf is that the dust has been removed from my eyes, and I am now wide awake about this fantastic living game, and will be covering it's new releases and content going forward. I'll stop my ranting for now (mostly because I want to go play), but you can bet that I'll be back for more observations as we get closer to the release of the Alice course. For now, suffice to say that I highly recommend that you hop in and start exploring Walkabout Mini Golf now, if you haven't already.
Serbia-based developer, GFA Games, announced that post-apocalyptic MMO first-person shooter PIONER is heading to open beta on PC in October, though no specific date was given. Following a closed playtest earlier this year, the PvEvP shooter is one step closer to release on PC, with plans for a console version to follow.
PIONER is set on a strange Soviet-era island called Tartarus, which is over 50 square kilometers in size, where you will engage in both PvE and PvP first-person shooter combat. Storytelling is reliant on the player’s actions, with a focus on realism, including non-traditional health bars and leveling systems for deeper immersion. Thankfully, if you’re not much of a PvP person, it sounds like it will be limited to high-risk, high-reward zones called Shadowlands, which will be optional.
This is my first time hearing about PIONER, but this looks great. I’ll be looking forward to the console release. Check out the new trailer below: