With the upcoming shooter (and RPG apparently) The Division, Ubisoft is trying for "endless gameplay," according to art director Rodrigo Cortes. Here's the quote from his recent interview with IGN.
"We want to keep the players playing for a long time," he says. "We don’t want to do a story that ends and it’s like you can take the disc and put it on the shelf. We want to keep the players enjoying the game in many different ways so we would obviously offer different activities like PvP, PvE and several progressions. First there’s the story progression, where you can finish the story and get more tidbits later on, but then there’s the progression of your gear, your stats, also of your base of operation. You can continue upgrading your base and yourself together. We’re hoping for endless gameplay. On top of that we’ll support the game heavily post-launch, though we won’t go into details yet."
He also mentions that the biggest challenge they are having right now is getting the message across to people about just how much of an RPG the game is. It certainly seems to have been marketed as a shooter thus far, but Cortes says that, basically, we ain't seen nothin' yet, although he is a bit scant on the details of just how much nothin' we ain't seen. He does mention in the interview that there is an almost traditional class system, down to even calling certain classes healers.
It's an interesting read, and it definitely has changed my perception of the game. I won't try to summarize it all, because it's better to hear it from the man itself, so here's a link to the article, just for you.
I'd be all over the game Cortes describes. Based on this information and what we've seen of the general tone and feel of the game so far, it looks like it could be a really interesting take on action RPGs.
What are you playing this weekend?
Russell Archey, staff writer, @NeoScyther
This weekend I'll be playing Borderlands 2...again, but this time with a good reason. This Saturday is the Extra Life charity gaming marathon where gamers all around the country/world will play games for roughly 24 hours. Now, due to work, I won't be able to stream for 24 hours straight, but my goal is to begin a new character in Borderlands 2, starting around 9 A.M. EST this Saturday, and I'll likely stop around 9 P.M., maybe a bit later, and basically try to get through as much of the story as possible. When I'm not doing that, I'll be learning how to draw Pokemon in Pokemon Art Academy for the 3DS in preparation for my review. So far I can draw a Froakie, a Chespin, and a Fenix...well, if you give me some lines to draw over, that is. In real life, I can still only draw a Pokemon who's major shape is a giant circle.
Sean Colleli, staff writer, @scolleli
State of Decay has been sitting on my Steam list, rotting, as it were, for months now. With the new season of The Walking Dead (the show, not the game) fueling my lust to crack some undead skulls, I might just try my hand at State of Decay's persistent-world zombie-survival gameplay. Lots of games seem focused on instant zombie-killing gratification, particularly in multiplayer, but singleplayer sandbox games where you survive and outlast the shambling dead are few and far between.
Jeremy Duff, senior staff writer, @Duff3c
Most of my weekend is going to be spent picking up all of the leftover collectibles and extra missions in Sunset Overdrive. Now that the campaign is done, I just have an incessant need to finish the game with 100% completion. Aside from that, I might just have to decapitate a few orcs in Shadow of Mordor now that I can dedicate some time back to it.
Randy Kalista, staff writer, @RandyKalista
I'm still locked into Windows Phone gaming mode. Majesty: The Fantasy Kingdom Sim finally made its way to mobile. I'd complain, but the markdown from $12 down to $0 is reasonable, I guess. Of course, I'm also building my way up to the sixth age in Age of Empires: Castle Siege. My attacks are useless, but at least my defenses fend off dozens of high-powered players that should be destroying me. And you'll have to pardon me, the 17th floor in my Tiny Death Star is nearly open. Just got an NB200 Commercial Lift elevator installed. Dudes better be getting to work on time. I don't care if they have to make it down to the turbolaser on the -6 basement level.
Jeff Kintner, staff writer, @JKTerrezas
I'll be running through the final version of Heavy Bullets to turn my little baby preview into a full review. Spoilers: It's the same game, with a few things added on to it. I'm also long overdue on writing a review for the new Gauntlet, but I'm too busy stealing my dead teammate's gold to do anything about it. Sorry I'm not sorry.
Rob Larkin, staff writer, @Rob_GN
This weekend I'll be finishing up the Majestic Nights preview and getting some more FIFA 15 in. Weather's getting chilly, so it's a fine time to plop down in front of a screen.
Matt Mirkovich, staff writer, @Stillmywords
This weekend is a whole lot of JRPG goodness. Ar nosurge: Ode to An Unborn Star and Tears to Tiara II will be all my PS3 sees this weekend. I've got some more stuff to unlock in Bayonetta 2, so I'll be grinding on that as well. That last sentence wasn't a euphemism, I think.
Well, if I learned nothing else from today's amazing new Far Cry 4 trailer, it's that you pronounce it ki-RAT and not KY-rat.
November 18th cannot get here fast enough.
For once the Virtual Consoles get very little mention in this week's Nintendo Download. It's not that nothing came out for them, as this week sees the release of Castlevania: Aria of Sorrow on the Wii U which I highly recommend for fans of the franchise. However, the spotlight this week is shining rather brightly on two other franchises: Pokemon and Bayonetta.
Starting with Bayonetta, anyone who purchases either Bayonetta or Bayonetta 2 on the Wii U's eShop (both available on October 24th) will automatically get a discount for the other game that will make the final price for both games only $59.98. Basically you're getting both games for $60 which is a pretty good deal. I never got into the first game for some reason or another, but this might be a good chance for me to give it another shot...of course I'd have to get a new hard drive because mine's getting kind of full.
As for Pokemon, Pokemon Art Academy releases tomorrow on the 3DS and anyone who picks this one up on the 3DS eShop will also get a download code for a demo version of Pokemon Omega Ruby and Pokemon Alpha Sapphire. I'm currently working my way through Pokemon Art Academy for an upcoming review and if you've ever wanted to learn how to draw something other than a Voltorb or Magnemite, this might just be your cup of tea. You'll basically go through a series of lessons and learn how to draw a variety of Pokemon from all regions, though I'm still waiting to see if they put Scyther in there somewhere. Somehow I doubt it...Scyther gets no love it seems.
Other games coming out this week include The Legend of Korra: A New Era Begins and Power Rangers Super Megaforce on the 3DS (October 28th for both games) as well as Fantasy Life and Shantae and the Pirate's Curse, also for the 3DS.
Earlier today, Nintendo released a Super Smash Bros. for Wii U-centric Nintendo Direct video. You can watch the whole video here, but if you want to save yourself from hearing Xander Mobus feign excitement about your Wii U's internet connection I'll give you a brief rundown of the important stuff:
The biggest part of the announcement is that there's going to be a special mode that lets up to eight people play at the same time. You'll only be able to do this on specific stages that are only on the Wii U version of the game. You know, since they'll have to be embiggened to accommodate the extra fighters. They showed a few of the levels that have some extra dangers and mechanics thrown in. First there's The Great Cave Offensive from Kirby Superstar- instead of hitting each other off the stage, if you hit one of the many lava pools while you're health is over 100%, it's an instant KO. The one I'm really excited about it Jungle Hijinx from Donkey Kong Country- the level is split into two layers that are connected by explosion barrels so the fighters can freely hop between fighting in the foreground and the background.
Also, Metalface and Ridley will show up as bosses for all of the combatants to team up against. Ridley will join forces with the player who deals him the most damage, and whoever manages to knock him out earns an extra point.
Smash Run will be exclusive to the 3DS version of the game, but the Wii U version will have the Smash Tour, which is essentially a board game where you collect fighters, power ups, and intermittently face off against each other until the final showdown where they use everything they've got against each other.
There will be a Special Orders mode where you perform challenges set for you by Master Hand and Crazy Hand. You only get one chance to complete these, but you can set your own difficulty. Crazy Hand's challenges always end by fighting him, so you can try to increase your reward by completing more challenges before facing off against him.
You'll be able to use the Wii U Gamepad as a second screen, or just to hold character portraits and health percentages. You'll also be able to use the stylus to freehand draw your own stages and place obstacles before sharing them online.
They're working on including Tournaments in the game, but it's looking like it won't be done in time for the release. But it looks like you'll be able to host tournaments as well as participate in them online.
Alright, I lied earlier. The biggest news is reserved for those of you who are planning on buying both the 3DS version and the Wii U version. First, everything you have saved on the 3DS version is transferable to the Wii U version. If you buy both versions and register them by January 13th, you'll get a two-disk soundtrack from the games; but more importantly, you'll also get Mewtwo as a playable character for free when he becomes available as DLC in the spring of 2015!
There's also a lot of less impressive announcements, like the return of Coin Battles, Stamina Matches, Classic Mode, All-Star Mode, Event Mode, and stuff we've already heard about like Amiibos, the special Gamecube controller adapter, and being able to use your 3DS as a controller for the Wii U version.
Super Smash Bros. for Wii U will be in stores in North America on November 21st, and if you want to get a head start on the competition, you can get Super Smash Bros. for 3DS now.
The latest update to Respawn Entertainment's 1st person shooter, Titanfall, brings an entirely new, 4 player co-op mode, Frontier Defense. The update was announced yesterday via a Twitch Stream and went live today.
The gist is to team up with 4 others and survive a series of 4 waves of computer controlled enemies, while defending a "Harvester" tower from being destroyed. It's basically first person tower defense and in between each round you even get a stationary turret you can drop for some easy grunt and Spectre kills. The game mode brings a few new types of enemies such as Suicide Spectres that charge forward and explode when they get near a target and Mortar Titans which will set up on the other side of the map and launched ranged mortar attacks to pummel the tower until you hunt them down. There's a few small touches that I really enjoyed as well, such as re-spawning. Instead of just charging right back in after a death, you jump aboard a dropship and have to wait about 10 seconds as you fly back into the battle you witness below. You can pop a few rounds off into the skirmish as you wait, and I find it an overall more immersive experience than just magically reappearing on the battlefield.
A host of other new features debuted as well, including Ranked Play, a full mini-map, and sudden death in Capture the Flag. More details of the update are on the official Titanfall site. It's a good thing I wasn't writing for this site a few months ago because I had a lot to say about this game and it was pretty much all negative. To be fair, Respawn have done well to really add features to a game that was far from complete when released and I have to say my days of playing Titanflix are a thing of the past (that's when I was still in grad school and used to watch Netflix while playing Titanfall. I would play at odd hours of the night and, no lie, I could watch an entire 22 minutes episode on Netflix while waiting to connect to a new game.)
Deathtrap is Neocore Game's new monster hunting RPG/tower defense game. It is new on Steam Early Access as of yesterday. Check out the trailer to get a good feel for the game in action. It's $19.99 and will show up on PS4 and Xbox One at some point in the future.
Deathtrap's official release will be Q1 2015.
Who doesn’t love free DLC? I know that I certainly do and this week Warner Bros. Interactive is treating fans of the recently released Middle-earth: Shadow of Mordor to a free bonus DLC pack on the PC, Xbox One, and PS4. The free Power of Shadow bundle adds a new skin for the player and a set of new, Epic Runes to equip on your weapons.
The additional skin allows you to dawn the look of the feared Black Hand of Sauron. The Epic Runes give you a couple of options. First there is the “One with Nature” rune, which grants the player immunity to poison attacks from Uruk Captains and Ghuls. “Ascendant” will double your focus time for slow motion, ranged combat. Finally, “Elven Grace” will increase your defense by halving the damage of enemy strikes.
The free pack is readily available in your digital store of choice.
One of the big “discussions” we have had among the staff at Gaming Nexus is the lack of screenshot functionality in the Xbox One (actually, it was more trash-talking from PS4 owners than an actual discussion). With games such as Shadow of Mordor featuring the increasingly-popular photo mode, it is a wonder that the system doesn’t have what seems like such a basic function. The PS4 has had the capability since launch, and the Xbox One can record gameplay videos... so why not a simple still-shot of the action? Phil Spencer has gone on record numerous times in stating that the function is coming, but it doesn’t appear that will be happening any time soon.
In a recent interview with IGN, screenshot functionality isn’t on the list of things to be updated in the next two system updates planned for the Xbox One. The November update, which is rather big, is making a lot of improvements to the user-interface and functions, and a smaller, December update is in the pipeline as well. The function isn’t included in either one.
According to Spencer, “in December, it’s probably a time for us to pause for a little bit and settle just as all the new consoles are coming online... as we come back into the new year, we’ll see new stuff, and screenshots is on the list.”
Granted, a feature such as this doesn’t hinder one’s gameplay experience, but it is something that is becoming commonplace in the gaming world and something gamers seem to enjoy doing. PC users have been doing it for years, and snapping pics during gameplay has become second nature for me on the PS4. Why can’t I do it on my Xbox One?
And for the record, this glorious picture was snapped on the fly on my PS4, just because I can. :)