Microsoft is making its first game controller designed for people with disabilities. Some developers feel that Green Man Gaming's "average cost per hour" statistics will only lead to worse games. And this Democrat and Republican battled it out in Mario Kart on a rooftop at Comic-Con.
So, what are you playing?
I've made a financial mistake, and that financial mistake is called "purchasing Razer Nommo Chroma speakers." What I lost in my bank account, though, I gained in sound—and honestly, anything was better than the $25-ish speakers I had before. Add in a new desk that I got for free (my fiancee's cousin is moving, and generously handed off her old desk to me) and my rig is finally looking decent. I think this might mean that it's time for me to revisit my old haunts in World of Warcraft. Because after all, my dad practically weaned me on WoW, and it'll always have a special place in my heart. Or finally start up Overwatch on PC, which I've been delaying because I don't want to abandon my stars on Overwatch for Xbox One. I've missed a lot during my Overwatch hiatus; even though I've kept up with the news, it might be cool to play the changes for myself.
On my way out to Vegas, so this week is video poker and penny slots, or what I call “renting an air-conditioned chair.”
I borrowed God of War from a buddy at work, so I thought that I might take a few hours and check that out. I have never really locked in on the series, but from everything I've heard and read, this new game is something special.
I'm also toying around with Wrongworld, a fun survival title that focuses on a google-eyed ewok creature, trying to make his way in the world by bashing everything in with his face.
Thanks to the magic of the Xbox Game Pass I will be checking out State of Decay 2. I didn't play the first game but I'm interested to see if I can just hop into the second one. I'm going in blind so I'm hoping this is a good experience.
I hit my second prestige in Call of Duty: WWII last week and I'm 1/3rd of the way to my third one. I finally figured out that I should use Prestige token on a good weapon rather than something lame. This has lead to the unlocking of the BAR rifle which has helped speed up my path to my third prestige.
Had a great time with Detroit: Become Human. It takes place atop a city’s ruins and its cybernetic integrations, so I didn’t get the cyberpunk fatigue I usually get from Blade Runner-styled environments. Plus the game isn’t afraid to slow down and interpolate what Motown—or at least a tribute to the Motor City—could sound like 20 years from today.
I’m now heading into an old favorite: Elite Dangerous. But this time I’m equipped with some newfangled software called VRidge. It streams (a few) Steam games to my phone and, with a phone VR headset, lets me use my phone as a full-fledged VR device. If this works, it could be nuts.
I’ve been so busy at work I’ve hardly had any time for games. All work and no play makes Rob a dull boy. I have snuck some Destiny 2 in because the Warmind DLC has gotten a good number of my old clan back involved. I don’t think a raid is entirely out of the question this weekend.
I also have Uncharted 4 downloaded onto the hard drive and staring back at me so it’s high time I finally closed out that series. And I need to make some time for VR. But the reality is I’m trying to do some work on the side to help out my brother-in-law with a programming solution to an issue he’s facing and that must take priority.
Now that I'm on the job search, I don't know how much time I will have for new game experiences. However, I do think that I'll have more time to devote to finally finishing Persona 5, maybe even concluding the second and third playthroughs of NieR: Automata. Granted, these are projections of what I think my summer will look like. There are no guarantees, there are no promises.
Could be one of the least diverse gameplaying weeks for me since coming to GN. I am slowly working on a review for a child-friendly game called Trailblazers. I have found very little wrong with the gameplay save that it is slated for five- and six-year-olds...or someone who's used a massive amount of drugs.
For Titan Quest I can confirm that The Overlord—a small turtle (though 4x bigger for consoles) that leads to a secret area filled with hilarious game-creator enemies—has been officially found in the console version! I had to kill Hades about 12 to 15 times before he dropped it, but it does 100% exist.
After a very successful and entertaining beta last weekend, Codemasters is sharing more information on the four different race modes in ONRUSH. As I stated last week, ONRUSH is not a race in the traditional sense. There is no finish line, and if you far too far behind, the game rubber-bands you right back into the heat of the action. Your goals in ONRUSH are different, and though the video makes things clear enough, here is a breakdown:
Countdown – Countdown is a race through the gates against an ever-ticking clock. Hitting the gates will add precious seconds to your team’s time, keeping you in the game.
Lockdown – Lockdown is a race to fight for control of a moving zone in a 100mph King of the Hill free for all. Get in the zone and fight for survival.
Switch – Survive as long as you can hunting down your opponents. You’ll get increasingly stronger vehicles each time you’re knocked out, but so will they. Be strategic and work with your team to win.
Overdrive – Overdrive mode is a pure ‘boost to win’ onslaught until the very end. Get boost any way you can as quickly as possible and burn it up even quicker.
Only Countdown and Overdrive modes were available in the beta, so I'm very anxious to try the other modes.
ONRUSH has a couple of different packages to preorder in anticipation of the June 5 release. The Onrush Day One Edition comes with the unique 'Vortex' buggy design, with the Onrush Deluxe Edition including eight exclusive additional vehicle designs with gold and black liveries, extra Crashtag artwork and Track Tombstones.
Onrush will launch on PS4 and Xbox One on June 5, 2018.
I don't have a lot of details to report here on the new World War Z trailer. YouTube sent me an alert (their brain-bots correctly guessed that I would find the video interesting). After watching the trailer, I thought that I might share with the group.
I was unaware of this game's existence before seeing this trailer. I enjoyed the original novel, and thought that the film was reasonably entertaining for a PG-13 zombie flick. I do know that they are working on a sequel, so perhaps this game is a tie-in with that.
I can say that it looks like some of the game takes place in Russia, though if it falls in line with the rest of the franchise it will be more of a globe trotting affair. Which is probably for the best, considering those accents. Woof.
I apologize for that rather clickbaity title, but it's the name of the latest trailer for Curve Digital's upcoming RPG Smoke and Sacrifice. The game stars a young adventurer named Sachi, who explores a shadowy world presented from an isometric perspective. The steampunk-inspired action RPG also has some strange and unique characteristics. For example, you can collect fireflies that reside in lantern plants, and the fireflies will use their light to protect you on your quest into the shadows. You can also milk certain enemies mid-battle to obtain HP-restoring milk, assuming that you've stunned the monster first. This may recall a fairly disturbing scene from the last Star Wars movie, but think of it more like fighting very angry, spiky cows.
Check out the video for more whimsical aspects of this game, which comes to Steam and Switch on May 31st.
Maingear are mostly known for high end gaming PCs and one-off custom models that demonstrate potential future products. Their latest build, the F131 1ofOne, is a high-octane gaming rig with an integrated Nintendo Switch dock. This lets you interface a Switch directly into a capture card, for seamless streaming and gameplay recording.
The F131 also includes an APEX SPECTRUM software controllable RGB liquid cooling system, that changes color dynamically based on gameplay and CPU load levels. Naturally the F131 and its accompanying Switch are decked out in a very Mario-esque automotive paint job. The press release doesn't include a potential price point--this is a custom proof of concept build made for Intel's Extreme Rig Challenge after all, after all--but if you want a closer look at the specs, check the full release after the break.
A game I have followed since last September, Vampyr, is finally getting a release date of June 5th. To help players get a full idea of how the game plays, DONTNOD has taken 55 minutes of gameplay from last week's stream. In it you will see developers answer questions straight from gamers.
This gameplay, taken from around six hours into the story, shows off several of the deep systems that make up Vampyr’s citizen and district ecosystems. Players are free to kill (or spare) any and all of London’s citizens, using their blood to evolve deadly new powers.
Check it out below and a second video stream on June 4th.
This year, one of the biggest fighting game franchises hits a huge milestone as Street Fighter celebrates its 30th anniversary. Gamers wanting to check out Street Fighter's history can pick up Street Fighter 30th Anniversary Collection for the Nintendo Switch (as well as Xbox One, PS4, and PC) on May 29th. The collection features twelve games including the original Street Fighter, several versions of Street Fighter II (because why not?), and the Street Fighter Alpha and Street Fighter III series. Sadly there is no Street Fighter: The Movie.
The Nintendo Switch will also see Bloodstained: Curse of the Moon, where you play as a demon slayer named Zangetsu who must defeat a powerful demon lurking in a dark castle. Bloodstained had a pretty successful Kickstarter a while back so I'm curious how the game itself does (I didn't back the game personally). May 29th will also see the release of Ikaruga on the Nintendo Switch. Ikaruga is an interesting shoot-em-up where you can alternate between two energy polarities (black and white) and you can absorb bullets of the same color while bullets of the opposite color will do damage.
The big release for the 3DS is Dillon's Dead-Heat Breakers. The latest game in the Dillon series has Dillon the armadillo, his squirrel engineer Russ, and your Mii character defending a post-apocalyptic Wild West from an invasion of rock monsters. You can download a free demo of the game from the Nintendo eShop if you want to give it a go before deciding if you want to pick it up.
Friday the 13th: The Game has had many ups and downs over the last year but I have still had a ton of fun with the game regardless. That said, I haven't played the game in a while due to the lack of content being released for the game. That was dude to the fact that Gun Media has been working on the engine upgrades which would allow them to release content in the future with no issue.
Well the engine upgrade is finally here and with it a massive patch with tons of content including balance changes, a new counselor, single player challenges, punishments for toxic players, new skins for Part 5 Jason, a Part 7 Jason rework and much more.
To celebrate the release of the patch and the one year anniversary of the game, Gun Media is holding a special event with boosted XP and tape drops.
From 4PM today until 4PM on Sunday, all players will receive a 120% increase in XP along with increased chances of Pamela and Tommy tape drops.
This is a cool story.
Snowcastle Games, the indie studio behind RPG Earthlock: Festival of Magic, refused to rest on their laurels when the game initially released in 2016. The company felt that many of their planned features that did not make it into the final release were too important to abandon. So, instead of cashing in on the game and moving on to the next project, they reinvested their earnings from sales of Earthlock: Festival of Magic right back into the original game. After a year and a half of additional development, they are re-launching the game as EARTHLOCK.
Though they have revamped the game in tons of ways, the team is now offering the upgraded version absolutely free to anyone that bought the original release, for an entire year. For a variety of legal reasons, the exchange process for physical copies gets a little convoluted, but here are the details:
“If you own a digital copy, then you already have permission to download this latest version of EARTHLOCK.
If you own a physical copy on PS4 or Xbox One, you’ll have to provide proof of purchase by shipping your copy to Snowcastle Games in order to receive a new download code. Here’s how to do that:
Dronningens gate 16
“We understand that it’s a bit of a hassle, but console manufacturers can only offer us new codes if we provide physical proof that the discs have been collected and destroyed,” said Snowcastle Games CEO Bendik Stang. “This will give us a lot of manual work, and it is a pity to waste all those lovely discs, but at least we treat all our customers the same.”
Regardless of hoops that physical disc owners might have to jump through, this is still incredibly cool. Not many companies take time to go back and rework their titles after the initial wave of patches is complete. Kudos to Snowcastle for believing in their game, and working to make it align with their initial vision.
For interested new players, EARTHLOCK is avaiable on PS4, Xbox One, Switch and Steam.
I think it is probably pretty obvious by now that I really dig Dauntless. Between my many news posts, my in-depth preview article and the dozens of hours I have spent in-game, I feel like I am personally invested in Dauntless and spreading the word about the hours of fun that await players.
Dauntless enters open beta today. This means that the 1,000,000+ players that have registered to play Dauntless will now have access to the game, with hopefully many more joining them soon after. Grouping for hunts ought to be pretty easy with that many players banging around Ramsgate.
“Open Beta is an exciting next step for us, but it is just the beginning for what we have planned for Dauntless,” said Jesse Houston, CEO and co-founder of Phoenix Labs. “For the past four years we’ve been dedicated to creating the next, great online game for players to share together, and Open Beta is the next huge step in fulfilling our promise. We will be continually adding content and updates to Dauntless and incorporating feedback from our passionate community. We are committed to providing more and more reasons for players to come back to Dauntless for years to come.”
Many features have been added to the game over the past months in anticipation of open beta, including a new Evergame experience that offers a ton of challenges and activities to players that have completed the main campaign. If you have any interest in checking out the monster hunting genre, this is a great place to start. Dauntless is designed to be easy for new players to pick up and play, and is also conducive to shorter gaming sessions. You can easily bounce in, compete a hunt, and bounce back out in under 20 minutes.
New players can sign up to participate in the open beta here.