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Crime Simulator comes to PS5 on April 9th

by: Jason -

Popular stealth-action game, Crime Simulator, is finally making the move to PlayStation 5 on April 9th, with PS5 Pro support. Made by solo developer CookieDev, Crime Simulator has already sold over 600,000 copies on Steam and is also available on Xbox. Now, PlayStation players can commit a variety of crimes, either solo or cooperatively for up to four players, as you collect cash and loot.

You and your pals will complete theft and robbery missions, which don’t always go according to plan, although planning and stealth are key in Crime Simulator. Sometimes missions will task you with destroying targets or planting evidence as well. No matter what you’re doing, you’ll have lots of tools to do so, including crowbars, lockpicks, drones, and silenced pistols. Earning more cash allows you to buy better gear, grow your hideout, and unlock new skills.

The PS5 launch will include the 1.21 update, which added a new rural Arizona map and new vehicles. Console versions will receive the current 1.4 version soon. Performance-wise, the base PS5 will run Crime Simulator at 1080p and 60 frames per second, while the PS5 pro will hit 1440p and 120 frames.

For a mere $19.99, this looks pretty neat. Check it out:

This is our April Fool's Joke for 2026

by: Joseph -

And that concludes our April Fool's Joke for 2026. 

South of Midnight out for everything, putting pressure on Adriyan Rae to finally play it

by: Joseph -

Yes, I'm coming for her. Yes, it's fully in jest, so please don't come for me. South of Midnight, previously an Xbox Exclusive, is now out for Steam, Playstation 5, and Nintendo Switch 2. I gave it an 8 in my review. I also interviewed Adriyan Rae, and found out that she hasn't played her own game. So there's that too. 

The version everyone is getting for a very cool $40 is the Weaver's Edition, which includes the game, digital versions of the South of Midnight Artbook, the original soundtrack, the Boo-Hag comic books, a music video and a documentary. I think I have those too. I should look into that. 

While I'm putting the friendly peer pressure on Adriyan, she's also done voice over work in the upcoming game Saros, a Playstation 5 exclusive. I probably won't play that one, because I'm still on the second level of Returnal. Lots to take in here. Go play South of Midnight, and tell me what you think. 

 

WWE 2K26 Patch 1.07 addresses your Ringside Pass woes

by: Joseph -

We've heard it over and over again, and for every person that thinks the Ringside Pass is ok (how NBA 2K does it), there are 10 social media posts to tell you that it's not ok, or it's corporate greed. Well, maybe, you're not allowed to complain anymore, because there are some fixes to the WWE 2K26 Ringside Pass. 

As of today, current and future players will get 20 tiers of the ringside pass for season 1. If you haven't received yours yet, give it at least 24 hours. If you have the game, and have linked a 2K account, you will also get 20 tiers of the Season 2 Ringside Pass, but only if you've done all these things prior to April 14th. 

Going forward, RXP will be reduced to 625 per tier. The value of RXP boosts will also be increased. If you have the premium tier, all 4 DLC characters will be available in Tier 1, and will automatically be there when you open ringside pass. So now, your DLC characters will be available day one of each season. 

With this patch comes adjustments to the stamina meter, new moves for superstars, like Blake Monroe's Glamour Shot, and Chelsea Green's finisher, Island enhancements, and updates across most modes. Those are all listed here. 

I saw someone say that the current state of the  Ringside Pass dropped their own personal review down to a 6 out of 10. I wonder what he thinks now. You go read this, I'll go check with him. Deal?

Hades II coming to PS5 and Xbox next month

by: Nathan -

For Xbox and Playstation owners, the wait is soon over as it was announced today that Hades II will finally be making their way to those consoles in April. 

There will also be a big quality of life patch with the release of the PS5 and Xbox versions that will include new scenes and bonus content included in the game. Those with the PC or Switch 2 versions will get this content for free in a patch when the PS5 and Xbox versions launch. 

Hades II launches on PS5 and Series X on April 14th.

Be sure to check out our review of Hades II from our own Joseph Moorer.

Stranger Than Heaven gets a new trailer at the Xbox Partner Preview

by: Nathan -

RGG Studio's revealed a new trailer for Stranger Than Heaven at the Xbox Partner Preview event and wow this game is looking like their most ambitious game yet.

From the reveal trailer we thought the game would take place in two time periods, but for this new trailer we found out the game will actually take place in five different time periods throughout Japan's history. 1915, 1923, 1943, 1951 and 1965.

The big reveal of course was that in 1965 we those iconic gates and a look at early Kamurocho, the fictional city from the Yakuza series so I would say this means this game takes place in the same universe. 

The game will also be having a major reveal event on May 6th on an Xbox Reveal event. 

No release date yet but we did also get the announcement that the game will be coming to Gamepass. 

Tomodachi Life: Living the Dream gets demo, even more weird

by: Joseph -

We have been playing the heck out of Tomodachi Life on the 3DS, and it is an absolute weird hoot. I will admit, that had I known that this game was more than it led on to be, I would've played it everyday. This notion has brought me to a new conclusion. I will be playing it, whether we get it for review or not.

I explained in the last article that it just might be my kind of weird "cozy game", and that alone is enough for me. Today's announcement shows that while you cannot transfer Miis online (thank the Gods), you and a friend can share your characters with each other via local wireless. You can have up to 8 Miis live together. They also showed how you can customize your island, and if your characters find themselves in love and wanting to start a family, they can! 

There's so much more here, and I don't want to spoil anything, but if you play the demo now, your progress will carry over, and you'll get a free hamster costume when the game launches in April. There is no Nintendo Switch 2 edition yet, which is fine. Why do I want this so bad? 

Yoshi and the Mysterious Book buries the lead on price changes

by: Joseph -

Earlier today, Nintendo announced that Yoshi and the Mysterious Book will be the first time you will see a difference in price. In a social media post, they announced that pre-orders are now available, however, there was another line that has thrown the gaming world off it's axis. 

The digital version of Yoshi and the Mysterious Book will be $59.99 USD, while the physical version will retail for $69.99. This is how the pricing structure will be going forward for all Switch 2 first party games. This is something people have been asking for, but I also realized, albeit late, that this is the "Switch Tax" people used to complain about. 

If this goes the way I think it'll go, then we will NOT see something like Donkey Kong Bananza increase $10 for the physical version, and rather the digital version decrease $10. I don't really know, but you read it, and decide for yourself. 

"Beginning in May 2026, and starting with preorders for Yoshi™ and the Mysterious Book, new Nintendo published digital titles exclusive to Nintendo Switch™ 2 will have an MSRP that is different from physical versions.

Nintendo games offer the same experiences whether in packaged or digital format, and this change simply reflects the different costs associated with producing and distributing each format and offers players more choice in how they can buy and play Nintendo games.

As always, retail partners set their own prices for physical and digital games, and pricing for each title may vary."

So...How's Alex?

by: Joseph -

I already know. I've watched countless videos of him slowly but surely tearing people up. I've watched one of his moves catch Cammy's Level 3 out the sky, and completely cancel it out. I've loathed this character ever since his Street Fighter 3 iteration, and the ONLY reason I want to play him, is because he was motion captured by Kenny Omega, and they got the One Winged Angel in Street Fighter 6?

If you want to see some remarkable footage, by all means. Alex is available as part of the Season 3 pass, and of course, if you don't want to get him, I'm sure you have some rental tickets available via the World Tour mode. What's that? You STILL haven't played the World Tour mode? Why not? How else are you going to find out he got someone pregnant? 

If you find Crimson Desert's skills too complex, just ignore the skill tree

by: Eric -

I'm on my second run through Crimson Desert. I played maybe 60 hours of the game on PC, and when the PlayStation version came out, I pivoted and started playing on console. It's going well (aside from the fact that everybody's hair looks like creamed dog poop on PlayStation). Having experienced so much of the Crimson Desert before starting over taught me a lot about how to best enjoy the game. Especially when it comes to ignoring the skill tree.

For the duration of my new playthrough, I've only spent two Abyss Artifacts on skills. I bought double jump and dodge roll (even though I knew I could learn it for free when I got to the Reed boss guy). But I've completely disregarded all of the other skills. It turns out, you don't need any of that crap to enjoy the game. I have instead used all of my Artifacts to building my health, stamina, and spirit. These are the big outlying circles at the edge of the skill tree. Devoting all of my attention to those has made the game so much more enjoyable for me. 

You see, I couldn't really get any of the skills to work. The first time around, I had charging arrows, and the thingie that was supposed to let you swing around like Spider-Man. I had a wide array of combat skills, and too many Spirit skills to remember. And I used absolutely none of them. The button combinations are too intense, and I could never get them to fire off the way I wanted. A lot of the skills just felt like a waste of resources. So this time around, I gave the skill tree the middle finger and I'm having a swell time.

Of course, I'll probably start filling in some of those blanks when I get further into the game. But for now, I'm pretty happy having so much health that I barely ever need to use food to recover during combat. My guy can fly really far with his weird bird glider, and I have enough spirit to hand-palm baddies until I get bored. It's great! The controls are completely manageable, and because I already tried everything (and found that it mostly sucked) I don't feel like I'm missing out on anything.

So, if you are struggling with Crimson Desert's controls and can't seem to get a handle on how to pull off some of the more complex moves, join me. Just ignore them. The game gives you everything you need.