Deep Silver's open world zombie survival game Dead Island is making it's way to current gen systems as they announced that Dead Island Definitive Collection is being released on May 31st for the PS4, Xbox one and PC. The Definitive Edition will retail for $39.99 and include Dead Island, Dead Island: Riptide and all the DLC. Since these games are already on the PC, that version will be a bundle of the two games and all the DLC in one package.
A new mini game Dead Island Retro Revenge will also be included with the package. If you only want one of the games, Dead Island and Dead Island: Riptide will be available as standalone purchases digitally for $19.99 each.
This also seems to be one of those either you love it or you hate it kind of games. I think the disappointment came from the fact that we got the infamous trailer and the game turned out to be a completely different tone from what we expected. I know this game I had my fair share of frustrations with the PS3 version including a deadly bug which erased my progress twice.That said, after it was patched I had a ton of fun with the game. Killing zombies was always exciting and there was always that great sense of danger when you are traveling to a new location, your vehicle gets destroyed and you need to make it the rest of the way on foot. Oh yeah and there is a hoard of zombies coming right for you. Great stuff.
Movie and TV show based theme park rides are nothing new but the folks at the Great America in California are doing something different as they will be opening up a Mass Effect ride on May 18th. The ride is being billed as a "4D holographic experience" but the actual the details of what you'll be able to experience when the ride opens are sparse.
If I had to hazard a guess I would imagine that it's something akin to the Star Tours ride at the Disney Theme parks where audiences are in a motion driven booth that moves according to what's on the screen. The nice thing about this type of ride is that there are several different paths available in the ride so each ride will be a little different than the last and it allows the creators to add new content. For example, the ride could get new segments based on Mass Effect: Andromeda when it is released next year.
Let's just hope that the ride ends a bit better than Mass Effect 3.
The Dawn of War games are some of the best RTS games ever made and fans of the franchise will be happy to know that Relic is actively working on Dawn of War 3.
The folks at PC Gamer got to check out an early demo of the game on and it looks like Relic is merging the best elements of the first two games together. You've got the large armies of the first game along with the tactics of the second. There are a lot of new features as well like getting to play as each of the three main races (Marines, Orks, and Eldar) and the ability to command large new units. Be sure to read the full article as the PC Gamer managed to get a lot of info directly from Relic.
There's no release window for the game yet but with E3 right around the corner I'm sure we'll get a bunch of new info soon. Until then check out this trailer for the game.
It has been a long time since the letters “SNK” appeared on their own on the front of some of the industry's most popular fighting games. The company, which was best known for the creation of the Neo Geo system(s) and such great franchises as Metal Slug, Fatal Fury, King of Fighters and Samurai Showdown, came to an abrupt end in 2001. The company filed bankruptcy and was ultimately purchased by Playmore through the legal proceedings. They were then rebranded as SNK Playmore and continued to produce titles for other systems and platforms.
In the years since then, the company has regained its footing both financially and in gaming industry, focusing heavily on the mobile and Japanese arcade moment. Things have picked up over the past couple of years in particular for them thanks to the resurgence of the fighting game genre. Now, it is going to be like things never changed as SNK Playmore has announced a major rebranding of itself, returning solely to the original, iconic name of SNK.
The change doesn’t really effect anything in terms of the company’s projects or overall outlook. The change is purely image related and honestly, should serve them will going forward with the classic name and logo. The first game that will see the benefits of the new branding is the upcoming King of Fighters XIV. The change is already noticeable in the most recent trailers for the game and should help rekindle fond memories of just what the development house is capable of in the fighting game genre.
Long live SNK!
Star Wars day is traditionally May the 4th, but GOG is kicking off the festivities a little early by releasing one of the all time classic Star Wars games: Shadows of the Empire. The game is going for a song right now, discounted to a measly $4.79, and both the excellent Blaster and Saber bundles of classic Star Wars titles also have steep discounts on GOG.
Originally an N64 launch window title, Shadows of the Empire was an all-out mid 90s media event that tied in with a novel, comic books and of course action figures. The game details the events between The Empire Strikes Back and Return of the Jedi, following the exploits of mercenary-turned-rebel Dash Rendar. The game is notable for its opening snowspeeder level during the battle of Hoth, which later inspired the fantastic Rogue Squadron series. The rest of the game has surprising gameplay variety for its day, including on-rails ship combat and on-foot exploration and action.
Unfortunately, as is the case with most N64/Playstation 1 era games, Shadows' fuzzy graphics and clunky controls have not aged very well. The game received a PC port way back in the day but was always a hassle to get running. Once again it's GOG to the rescue, optimizing the game for modern operating systems and control methods. Forget The Force Awakens. Pick up Shadows of the Empire and relive the glory days of the Star Wars Expanded Universe.
Citadel is EVE Online's largest expansion in years. It went live last week on April 27. If you thought the Titan-class ships were enormous (and they absolutely are), then wait till you get a load of citadels, the "Cities in the Heavens." It takes sizeable corporations of players months to build Titans. I can only imagine how long—and how many in-game resources—it'll require to build one of these cities. Suffice it to say, only the biggest, most highly motivated corps will make one of these happen. There's the Astrahus (medium), Fortizar (large), and Keepstar (XL) citadels.
But, as this video will attest, taking one down will be a battle for the history books, too. Citadels explode real nice.
In addition to citadels, the (free) Citadel expansion makes major changes to capital ship mechanics and warfare, introduces a whole new class of capital ship, brings on new capital PvE encounters, and kicks out a lengthy list of UI upgrades.
Here's a flyby video of a citadel. So many blinky lights. Can't wait to see EVE players put their nose to the grindstone, as only they can do, and get one of these up and operational.
Dishonored was one the best new IPs to come out of the last generation so I was pretty excited when Bethesda and Arkane Studios announced Dishonored 2 at E3 2015. Apparently in the new game you can play as both Corvo the assassin from the first game, and Emily Kaldwin, the young empress who is apparently all grown up now and just as deadly as her mentor.
Arkane just announced that the game is launching on November 11th, but fans won't have to wait that long to get their first taste. Game Informer's June issue will have Dishonored 2 as its cover story, and Bethesda will be hosting a live gameplay stream on June 12th at 7PM PST, so mark your calendars. Dishonored was a dreary, evocative mix of Victorian aesthetic and the RPG/shooter hybrid gameplay from Deus Ex, and I can't wait to step back into that world.
Wow. It's been a long time since I heard the name Carmageddon. I still remember the 90s sprite-based car combat game with the cheesy FMV overlays, but now U&I Entertainment is bringing the series into the modern day with Carmageddon: Max Damage. Strangely enough this is a full retail release too, coming July 8th to the PS4 and Xbox One.
Naturally there are some preorder bonuses to go with it. The extra goodies include two extra cars--the Tez Eagle and the Iron Hawk--four exclusive skins for those cars, and a tie-in comic of all things. I didn't know Carmageddon had much of a plot, but there you go. Still it's welcome to see a retro title like this resurrected, and in retail for consoles no less. These days we're lucky to get a downplayed digital release for this kind of thing.
The one thing that excited me the most about the initial Doom reveal last year was when they revealed Snapmap. At first I thought it was just going to be a mode where players in the community could create their own maps and share them online with others. Obviously, you can do just that in this game but after watching Bethesda's one hour stream of Snapmap, it's clear that this is more than just a map maker.
Want a certain piece of music to start once a monster appears? You can do that.
Want to set it so doors only open after a certain monster dies? You can do that.
Want to create your own game modes? A parkour arena? A music maker? A memory game? You can do that and so much more. You could even create your own campaigns as there are options to add text and voice samples into levels as well.
My hype for Doom is through the roof at this point and I cannot wait to get my hands on it and start seeing the what seems like infinite posibilities for Snapmap and the infinite replayablility that comes with it. The best part is that Snapmap will be a cross platform feature so any maps that are created on the PC, Xbox One or PS4 will be playable by anyone, regardless of what system you own.
Doom unleashes hell next Friday, May 13th
Well would you look at that, the running joke is coming to a close. Mighty No. 9, Keiji Inafune's Kickstarted, oft-delayed Mega Man spiritual followup, is finally getting released on June 21st in America and the 24th worldwide. It's been a long, rough ride for the game, its backers and its fans, but thankfully the rumor that it had been delayed again to December are unsubstantiated.
Inafune himself has a message about the game's release and emphatically states that the release date is "set in stone." That said the PS Vita and 3DS versions will come at a later time than the PC and console versions.
This is a pretty big deal as Mighty No. 9 was basically a punchline about delayed indie games for over a year now. I guess the indie community will have to find a new Duke Nukem Forever now. I just hope the final game was worth the wait.