MLS fans hoping for the developers behind FIFA 16 to show their league some love are going to be pretty disappointed.
A couple of months ago, rumors were flying around the interwebs that Major League Soccer was going to get some attention in the upcoming launch in September with new stadiums added in. Unfortunately, those rumors were never confirmed or denied by EA Sports and, today, the final list of stadiums have been announced, and they are as follows:
Borussia Park (Borussia Mönchengladbach, Bundesliga, Germany)
Carrow Road (Norwich City, Barclay's Premier League, England)
CenturyLink Field (Seattle Sounders FC, Major League Soccer, United States)
El Monumental (River Plate, Argentine Primera Division, Argentina)
Fratton Park (Portsmouth FC, League Two, England)
King Abdullah Sports Park (Al-Ittihad & Al-Ahli, Saudi Abdul Latif Jameel League, Dubai)
Stade Velodrome (Olympique de Marseille, Ligue 1, France)
Vicarage Road (Watford, Barclay's Premier League, England)
Vitality Stadium (AFC Bournemouth, Barclay's Premier League, England)
If there was ever going to be a second stadium from MLS added, it was going to be CenturyLink Field, but my question to the developers of FIFA 16: I've played sports titles with over 100 accurate stadiums (The now defunct NCAA Football franchise) and you're going to tell everyone that you can't even muster up half that number for authentic stadiums? Granted, I don't think anyone expects to have every single club at every single level, but in this day in age where you can patch everything via digital download, why can't there be more authentic stadiums?
FIFA 16 officially launches in North America on September 22, 2015.
Another veteran is joining the ranks of Street Fighter 5 as the Spanish Ninja himself, Vega, has been revealed as the next member of the playable roster. Attendees at Gamescom will get the first chance to check him out in a new playable build that will be on display at the show. The build will also include the newcomer Necalli that was revealed a few weeks ago.
Vega will be sporting a new appearance and new moves in his latest appearance. Capcom is even giving players an option of two distinct fighting modes, one with a claw and one without. You can get your first glimpse at him in the trailer below and see just how much he has changed. Personally, I love his new attire; it really ties more into his Spanish background than the combat garb he has sported in earlier entries of the franchise.
Welcome to the time machine that is this week! Xbox One owners have quite to exclusive to gloat about this week as Rare Replay releases, offering one of the best deals in the history of gaming. In celebration of Rare’s 30th anniversary, Rare Replay brings together 30 of their most iconic titles for a mere $30. Since the company is now owned by Microsoft, the Xbox One is the only place that you are going to find this package. Our review of the game went live this morning and Nathan really enjoyed the game. If you own a Xbox One, this one is a no-brainer!
What are you picking up?
In case you've been living under a rock, Microsoft announced this cool little thing called backwards compatibility a few months ago at E3. With that, you'll be able to play some of your old Xbox 360 games on your Xbox One. Microsoft's going to really push that and they are starting to with the announcement today regarding Gears of War: Ultimate.
For a limited time, those who purchase Gears of War: Ultimate will get all the Xbox 360 Gears of War games for free. We're talking 1,2,3, and Judgement which will come out this Fall on the Xbox One via the backwards compatibility feature. And yes, you'll get all your saves imported in as well as be able to play with friends online.
The deadline to be able to pick up this deal is December 31, 2015. It's a pretty good deal and definitely fans of the old Gears games will enjoy.
Steam does this a little bit with their voting system on which game will be included in their next flash deal. Sony's going to soon let the public do the talking as they will roll out a feature to let people vote on the free game being offered for the upcoming month.
There were be a list of titles and for the first promotion, the runner up will be offered at a discounted price. No word on if they will keep doing that, but it's nice to see that there will be a voice on what games will be available for free.
More info will be available soon, but for now, Sony just wanted to get the word out there that this will be an upcoming feature.
In addition to this, they put together a really fun series of graphs and charts, showing different statistics about achievements and the players that pursue them. Even if achievements aren't your thing, it's interesting to see the trends involved in everyone's favorite pointless points.
Thanks to lazygamer.net for the impossibly appropriate image.
Crystal Dynamics is putting a huge emphasis on seamless gameplay for Rise of the Tomb Raider. According to game director Brian Horton, speaking to GamingBolt, unless someone dies or quits, the entire game is completely seamless.
This is impressive enough on its own merit, but in addition to this seamlessness, the game is three times larger than the previous entry, which was already a pretty big game. The tombs and explorable areas are larger as well, with a new puzzle system called "Nested Puzzle Approach," which incorporates several smaller puzzles into a single larger puzzle.
To top all of this off, Lara will be equipped with some handy new traversal skills, being able to climb trees and swim underwater. These new methods of transportation will be used to both explore and launch surprise attacks on enemies.
Rise of the Tomb Raider is shaping up to be one of the most promising games of the year. Expect its release on Xbox One in November of 2015, with PS4 and PC releases following in 2016.
Star Wars: Battlefront's most recently announced mode, Blast, is the game's take on the classic Team Deathmatch formula: two teams, 10 vs. 10, with a 10 minute timer or a 100 point score limit.
This is far from unusual with multiplayer shooters these days, but it is good to see that DICE is giving player options for different levels of intensity and scale with their game modes. We have already seen the epic Walker Assaults, and Blast is giving players an option that is something of a different nature.
Lead Level Designer Dennis Brännvall also gives us some information about the maps that Blast will take place within. “One battle you’ll be fighting within interior levels on Endor or Sullust. In the next battle, you might find yourselves among Tatooine’s dusty canyons, or inside the undeniably cool Ice Caves on Hoth. My favorite is the verticality of Tatooine, fighting by the Sandcrawler.”
He also mentions that even maps on the same planet will be distinct from each other. Say you've just played Walker Assault mode on Hoth and then switched to Blast, still on Hoth. Thanks to variations in lighting and time of day, you'll definitely see a difference." This is good news, considering there will be only four planets at launch.
Battlefront is getting ready to be one of the biggest games released in a long while, and while the game is sure to be a lot of fun, I will not stoop low enough to make any "blast" puns in this article. Stay tuned for more Battlefront news, and check out the official post on EA's website here.
One enterprising soul has taken it upon himself to recreate the P.T. demo that made huge waves through the gaming community in the Unity engine, with an available download. As many of you will know, the demo was taken off of the Playstation Network, so if anyone wanted to play it but was unable, now is your chance.
In addition to recreating the game, a fascinating article was written about the process, and it will really make you appreciate the amount of effort that goes into these things. It is well worth a read for anyone interested in game design. Go here to read all about it, and download if you wish.
Hopefully, this will stay available, unlike when Super Mario 64's first level was recreated in Unity.