Zen Pinball 2 Iron & Steel

Zen Pinball 2 Iron & Steel Review

Dynasty Warriors 8 Empires

Dynasty Warriors 8 Empires Review

Code Name S.T.E.A.M.

Code Name S.T.E.A.M. Review

The Angry Video Game Nerd Adventures to hit the Wii U next week

by: Russell - - 0 Comments

As a fan of James Rolfe's Angry Video Game Nerd series on YouTube, I was pretty excited when The Angry Video Game Nerd Adventures hit Steam a while back.  Mainly because I'm a sucker for retro-styled platformers, but I digress.  I remember reading somewhere that there were also eventual plans to release it on the Wii U and 3DS, and the Wii U version is set to release next week on April 2nd...in the U.S..

If you're a fan of retro-styled platformers and not offended by anything you see or hear from the YouTube series, it's definitely worth a look, though the game itself is pretty tough on even the default difficulty.  Now that I think about it, when it comes to M-rated games on a Nintendo system, this might be the most M-rated game, if that makes any sense.

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A bug in Bloodborne can possibly prevent you from progressing the game

by: Russell - - 0 Comments

I don't own a PS4 and if I did, I would probably not touch Bloodborne after reading Jeremy's review of it.  Not that it's a bad game, but after reading about his experience with it, I'd probably end up raiding a couple of stores of their controllers to have some spares on hand due to any rage I know I'd experience.  Imagine how I'd react if I came across a bug somewhere in the game that grinds my progress to a halt.  Well, a bug like that does exist...for now.

Essentially there's a bug where if a player initiates online multiplayer as a co-op guest by using the Small Resonant Bell or as a hostile invader by using the Sinister Resonant Bell, either while in the Forbidden Woods, the Lunarium Key might not properly appear in Byrgenwerth.  There is a hotfix that's currently being finalized and prepared for deployment and since the bug was found and reported so early, they're confident that the hotfix can be released next week, though there is no ETA currently available.

A couple of other notes about this hotfix (1.02).  This hotfix will NOT include the previously stated planned improvements to load times and performance, but those will be included in a separate patch.  Until this hotfix is deployed, players are advised not to use either the Small Resonant Bell or the Sinister Resonant Bell in the Forbidden Woods.  Finally, if you have already fulfilled the criteria for the bug, the team does apologize and hotfix 1.02 will resolve the issue.

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Glorious PC Gaming Master Race 4K screenshots of GTA V

by: Randy - - 0 Comments

Screenshots of Grand Theft Auto V still amaze me. These 15 new images are all at 4K resolution for you PC Master Race folks out there. In every shot, there's something astounding, whether it's technical prowess or developer imagination going into the frame.

For instance, Franklin in a muscle car with the skyline reflecting in the hood. Each and every vehicle and city light brightening up the twilight, like stars on the ground. Fire in a trailer park, a tire swing on a cliffside, and seaspray  shooting up at a lighthouse. Or even the crescent moon over the Vinewood sign in the background, the white sun rays warming up beds of forest wildflowers, or even the underwhelming tourist fashions stumbling along the Walk of Fame.

Fingers crossed, we've survived the last of the delays, and GTA V comes to PC on April 14.


GN Wrestlemania XXXI Simulation: Triple H versus Sting

by: Jeremy - - 0 Comments

Here we are, the last simulation before this weekend's big WWE PPV. The final match of the week pits WWE COO Triple H against the biggest superstar to never wrestle in a WWE ring, Sting. This is arguably the biggest match on the card and will likely close out the show this year.

We'll check back in on Monday and see just how accurate WWE 2K15 at predicting the booking results of the event.


Eiji Aonuma all but confirms The Legend of Zelda for Wii U will not launch in 2015

by: Sean Cahill - - 0 Comments

In an announcement via Facebook (you will need to have a Facebook account to view the video), Lead Producer of the upcoming Legend of Zelda for Wii U Eiji Aonuma has all but confirmed that the long awaited title is more than likely not going to make it shelves before the end of 2015.  There had been some concern that the title, which is expected to be the largest and most expansive entry in the franchise, that there had been delays in development and the Holiday 2015 target was no longer attainable.  Aonuma today stated the following:

Since I declared at The Game Awards in December that the game would launch in 2015, the directors and the many members of the development team have been working hard developing the game to make it the best it can be.

In these last three months, as the team has experienced firsthand the freedom of exploration that hasn't existed in any Zelda game to date, we have discovered several new possibilities for this game.

As we have worked to turn these possibilities into reality, new ideas have continued to spring forth, and it now feels like we have the potential to create something that exceeds even my own expectations.  As I have watched our development progress, I have come to think that rather than work with meeting a specific schedule as our main objective, and releasing a game that reflects only what we can create within that scheduled time, I feel strongly that our focus should be to bring all these ideas to life in a way that will make The Legend of Zelda on Wii U the best game it can possibly be.

So, I must apologize to you all that were expecting the game by year's end, but we are no longer making a 2015 release our number one priority.  Instead, our priority is to make it the most complete and ultimate Zelda game.

I hope to use the added time to make The Legend of Zelda for Wii U into a game that will reward you for your patience, so thank you for your continued support

There's something unique about the message that Eiji Aonuma has released today.  Usually, those of us in the press will receive a simple PR update that states a game has been pushed back and receive some type of update, usually a quarterly target, and we go from there.  Eiji Aonuma decided to deliver the message first hand and explain why.

So, there it is, Zelda fans.  Unfortunately, 2015 will not be the year that Link returns to consoles, but it seems to be for the better.

You can play the first level of Super Mario 64 in your Bowser (er, browser) now

by: Chapel - - 0 Comments

A guy called Roystan Ross has remade the first level of Bomb-Omb Battlefield in Super Mario 64 in HD. You need to download the Unity Web Player plugin, and you can play it right in your browser!

Apparently Mr. Ross made it as a demo for his new Super Character Controller, a way to play Unity games in 3rd person. It controls really well too, I'm excited to see what else will become of it.

You can play the game in your browser here, and you can check out Mr. Ross's blog here. There are downloadable versions on his blog if you can't get the plug in to work; I had a little bit of trouble getting it to work, but I was successful in the end.

Happy Star hunting! Try not to get too distracted.

Real-time strategy game Shallow Space: Insurgency debuts

by: Travis - - 0 Comments

England-based developer Special Circumstance Games has announced its debut game, Shallow Space: Insurgency. The game is described as a combination of space adventure and real-time strategy that has players utilizing fleets of ships to defend the human race. Created with inspiration from the Homeworld series and Nexus: The Jupiter Incident, the game is set in a galaxy contested by twelve colonies. Players take control of a spacecraft fleet to use in conquering sectors of space through both narrative missions and random encounters.

Shallow Space: Insurgency is scheduled for an early access release on PC, Mac, and Linux in fall 2015. Visit the official Shallow Space: Insurgency website for further information.

What We're Playing: The Handsome Pillars of Eternity Edition

by: Randy - - 0 Comments

Time Magazine names Pew Die Pie and Anita Sarkeesian as two of The 30 Most Influential People on the Internet. A day before launch, Sony mistakenly abandoned its U.S. trademark for Bloodborne. And suspend/resume finally makes its way to PlayStation 4.

What are you playing this weekend?

Russell Archey, staff writer, @NeoScyther
This weekend I'm hoping to do something that I'm sure a lot of people would rather not do: go inside the mind of Claptrap. This past week saw not only the launch of Borderlands: The Handsome Collection but also some new DLC for Borderlands: The Pre-Sequel! in the form of Claptastic Voyage. Steam updated the game but I haven't had the chance to dive into it yet, so I'm hoping to finally put some time into that this weekend.

Nathaniel Cohen, staff writer, @seven_hells
I'll be spending all my time on and in orbit around Pandora for my Borderlands: The Handsome Collection review. You know what else is handsome? The fancy cardboard sleeve that the game case is wearing. Noice!

Sean Colleli, staff writer, @scolleli
I will be glued to my 3DS this weekend playing Xenoblade Chronicles 3D for my upcoming review. It's like a 500-hour game and I must digest as much as possible in about the space of a week to give an honest review. My BioShock and Half-Life playthroughs will have to wait. At some point I will probably need to eat as well.

Chapel Collins, staff writer, @ChapelCollins
I just this weekend realized that Shadow of Mordor is freaking awesome, so that's what I will be playing. I'm also dangerously close to 100,000 gamerscore, and I have it lined up that when I finish Episode 2 of Game of Thrones, I will only need one 15g achievement to get exactly 100,000. I put way too much thought into it.

Jeremy Duff, senior staff writer, @Duff3c
While I really need to spend the weekend wrapping up Axiom Verge, the corridors and dungeons of Yharnam are incessantly beckoning be back to Bloodborne. That game just won't let me go.

Travis Huinker, staff writer, @travishuinker
This weekend I'll be dedicating to plunging headfirst into recently released RPG Pillars of Eternity. Having missed classic RPGs that the game is modeled after, I'm excited to finally and truly experience an isometric RPG. Other games that I hope to play include more house building in The Sims 4 (preparing for the upcoming Get to Work expansion pack), learning to make a space-living in Elite: Dangerous, and heading online in Dirty Bomb that has become available as a closed beta on Steam.

Randy Kalista, staff writer, @RandyKalista
My five-year-old has been playing the heck out of Flower. I've been watching, over and over, and it's been kind of awesome every time, believe it or not. She loves replaying the last level, bashing through the broken and bruised city, transforming it back into a town filled with light and laughter. But, once she's off to bed, I get to settle back into The Last of Us: Remastered. Looks like I'm hitting the last 10% of the game. I want closure, but I don't want it to end.

Rob Larkin, staff writer, @Rob_GN
I've been sick as a dog all week, was bed ridden two days entirely, and my body was aching so bad my hair hurt. Now that I'm finally on the mend, this weekend I'll be trying to defeat Rome in Total War: Attila so I can finish that review. Some FIFA 2015 will also be on tap, and daily Hearthstone quests to make sure I have all the in-game gold I need to purchase Blackrock Mountain without any real money. Suck it free-to-play/pay-to-win games! I'll never pony up a dime of real money. (That's part of why I lose a lot.)

Matt Mirkovich, staff writer, @Stillmywords
For me it's a weekend of horror. I've completed the final chapter of Resident Evil Revelations 2 and the extra chapters. Now it's just a matter of closing a few loose ends. Then there is The Evil Within: The Assignment, the first DLC pack for Shinji Mikami's not Resident Evil. It's got the same instant death mechanics I hated about the base game, so we'll see how long it takes before I wind up with a broken disc and a bill from Gamefly. And then, good old Final Fantasy XIV, although maybe I should break from that and play Type-0?

Steam Controller finally becomes available this November

by: John - - 0 Comments

It's gone through a few iterations, but the Steam Controller is finally ready for prime time and will be out this November. To coincide with the multitude of Steam Machines being released, you'll be able to pick up a controller or an extra one if you so desire.

The Steam Controller will retail for $49.99, it's got dual trackpads, a thumbstick, four face buttons, and triggers. Built in are also haptics for vibrations and it connects to your computer wirelessly.

I'm cautiously optimistic the trackpads will work well, and I can see them only being used for certain types of games. This should be interesting to see how well the controller fares after being delayed and going through multiple redesigns.

Mario Amiibo is going solo in America

by: Sean Colleli - - 0 Comments

If you've been collecting the new Mario series Amiibo in North America, your only option to complete the set was to buy the Mario Party 10 bundle. Mario himself was exclusive to the bundle, unless you managed to score one of the ludicrously rare gold Wal-Mart exclusive Marios. 

Well, according to a tweet from Nintendo of America, gamers in the states will be able to buy the individual Mario Amiibo starting April 3rd. To be honest it wasn't a huge deal considering the plentiful Smash Bros Mario Amiibo worked just fine with Mario Party 10, but I understand it was an annoyance for collectors. Stay tuned for my full review of Mario Party 10.

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