The Legend of Kage 2

Review

posted 11/6/2008 by Cyril Lachel
other articles by Cyril Lachel
One Page Platforms: DS
If you asked me what 8-bit action game I wanted a sequel to, I would have probably mentioned Kid Icarus, Gun.Smoke or Rolling Thunder. Never in my wildest dreams would I have considered asking for a sequel to The Legend of Kage. It's not that Taito's arcade game was bad, but it wasn't memorable enough to warrant a second try. Yet here we are a quarter century after its first release and I'm looking at an honest to goodness sequel to The Legend of Kage. And I'm not just looking at it; I'm actually having a great time. Who knew that the sequel I should have been asking for was The Legend of Kage 2?

The kneejerk reaction to The Legend of Kage 2 would be to compare it to Sega's classic ninja game, Shinobi. But the more you play this Nintendo DS sequel the more you realize that this isn't a fair comparison at all, this game has more in common with Sonic the Hedgehog than it does Shinobi. Sega's ninja series is slow and deliberate, while The Legend of Kage 2 is a fast-paced action game, more akin to a game like Strider or Ninja Spirit.

Of course, I wouldn't be surprised if half of the people reading this review don't have a clue what a Strider or Ninja Spirit is. I might as well be speaking gibberish when I bring up these twenty year old ninja games. But the truth is that it's hard to talk about The Legend of Kage 2 without invoking the name of at least a few old school action games. This isn't one of those sequels where we're using the power of the system to bring the franchise into the 21st century; this is one of those sequels that could have been released in the early 1990s. If I didn't know better I would say that this is was an old Super Famicom game that is just now coming to these shores. But that's not the case, this is a brand new game, it only looks like it's a 16-bit game on the Virtual Console.


If you blinked and missed the first game, all you need to know about this franchise is one thing: You play a ninja that can jump incredibly high. I'm talking about getting to the top of a skyscraper in a single bound, the guy can jump like it's nobody business. In the first can you used this ability to jump to the tops of trees and confuse your enemies from above. The same is true with this sequel, and like the first game it proves to be the one and only memorable trait. Aside from the superhuman jumping ability, this game is just another run of the mill 2D action game.

Not that there's anything wrong with that. If anything this game will remind you why you fell in love with these old school ninja games in the first place. There's not a whole heck of a lot of depth to be found here, just a dozen levels that will test your mettle. That may not be enough for some gamers out there, but if you grew up loving 16-bit side-scrollers and don't mind spending $20, then this game was made specifically for you. The truth is, I am the target audience of this game; so if you suspect that I'm being won over by the game's nostalgic charms, it's because I am.

There's a story here, but really it's completely pointless. Its job is to set you up for each level and introduce a new bad guy. You start out by choosing one of two characters, Kage (a male ninja who throws shurikens) or Chihiro (a female ninja who has a long fundo attack). Each of these characters have their own unique stories, as well as their own weapons. And that's not all; the two characters also have a cool secondary sword attack, which is reminiscent of the memorable attack in Strider. Perhaps it's for this reason that I had so much fun with the game, I can think of worse things to do than play an old timey ninja version of Strider.

The game may be nothing more than a mindless run and slash action game, but that doesn't mean that you don't earn some cool techniques along the way. Sadly none of the new moves you learn are much more than rudimentary attacks you should have had from the get-go. Still, it's nice to have a couple of new moves in your repertoire when you get to the final stages. On top of the new moves you can also create ninja magic by combining colored orbs hidden throughout the game's 12 levels. The different magic does predictable things (throws fireballs, makes you faster, increases your defense, etc.), but at same time they give you something else to do while you're fighting the same ninja for the 3,000th time.
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