There are just some things that seem to go together. Nobody is going to look at you funny if you crack out a chocolate brownies and milk, go to a football game with a big foam finger, or make a sandwich that includes peanut butter and jelly. And that's true in the video game arena as well; just look at how many games we've played set in mythical worlds or in outer space or as a superhero. Perhaps one of the best pairing comes when you take ninjas and let the gamer control their outcome. There's just nothing better than being able to play out your dreams of being a ninja in the confines of a video game ... at least, that's what I thought until I played through Tenchu Z for the Xbox 360.
Tenchu Z is the eighth installment of the on-running ninja franchise, a franchise that has found its way to everything from the PlayStation and PlayStation 2 to the Xbox, PSP and Nintendo DS. This is the first time we've seen a "next generation" Tenchu game, and also the first time Microsoft has published the series. If you're hoping that Tenchu would use the power of the Xbox 360 to dazzle you with amazing graphics, sharp gameplay and unique abilities, then buddy, you need to set your sights a little lower when going into this game.
One question plagued me as I started playing this newest installment of the Tenchu series: What exactly has changed since the series was first introduced ten years ago? For a franchise that has had so many sequels, Tenchu has yet to really evolve past the original idea of sneaking up behind your enemy, assassinating them without anybody else seeing you, finding another enemy, rinse and repeat. This Tenchu, while graphically more advanced and a bit longer than most of its prequels, continues down this path of offering you the same boring gameplay, the same boring enemies, the same boring locations, and the same boring story. What was starting to get old on the PlayStation and PlayStation 2 is now so outdated that it leads me to wonder why Microsoft (or anybody for that matter) would want to publish this game in the U.S.
As you would expect, Tenchu Z offers a story that looks convoluted and deep, but is actually pretty basic and shallow. Essentially the whole game revolves around you tracking down (and ultimately killing) an evil man who traffics illegal drugs and wants to take over your town. This "story" is explained through a series of boring and pointless cinemas that you access by tackling the fifty levels. If you've come to Tenchu Z for a grand sweeping story full of high adventure and memorable characters, then you're better off just looking elsewhere. Tenchu Z may have a story, but it's pretty shallow and actually a lot less interesting than the plots of previous Tenchu titles.
The biggest change to Tenchu this time around comes in the way of a character creator, which (surprise, surprise) allows you to customize your character in a few different ways. You can choose between a male or female ninja, each with their own set of options. But that's not all, From Software (the makers of Tenchu Z) seem to understand how exciting it is to create your own custom ninja ... because seconds after you've finished your first custom ninja you're asked to do it again. That's right, after you make your character it's off to make another character for reasons I have yet to understand. The good news (if you want to call it that) is that this character will occasionally pop up in the game. Why you had to create this character (as opposed to just see another pre-made character) is never explained, and honestly I don't care enough to ask.
As I previously stated, Tenchu Z features fifty different levels to play through. Now don't get too excited by the fact that this has some four dozen levels, because there are two problems that keep Tenchu Z's levels from being truly impressive. For one thing the mission variety is limited to only two or three different tasks. A lot of your missions revolve around you having to track down a specific person and kill them (which ends the level, no matter how many other enemies are around you). Another mission is to find a specific item that is hidden away in the level somewhere. There's a variation on this mission, sometimes you'll have to track down a couple dozen items that are hidden in plain sight. There are also missions where you need to kill a certain amount of enemies, which isn't nearly as much fun as it sounds. The game does throw one or two more missions your way, but for much of the game you will be forced to play these few game types without much of a break.
The other problem is that the levels tend to repeat themselves. Despite the fact that the mission map shows you making a long journey from one part of the world to another, Tenchu Z really only takes place in a half dozen levels. You'll find plenty of variations on ninja villages, a ninja castle-like structure, a ninja farm, a spooky ninja cave, and a weird port city where you fight pirates (yes, pirates). The game does manage to switch these levels up a bit by having you play them at night in one level and during the day in another level, but needless to say it won't take long before you start to feel like you've seen and done this all before.
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