Technic Beat

Review

posted 12/29/2004 by Cyril Lachel
other articles by Cyril Lachel
One Page Platforms: PS2
I would say that the various user controlled song alterations sound pretty bad, but I have a hunch a lot of people would argue that the game already sounds pretty bad. Let’s face it; the music in this game is not going to be everybody’s cup of tea. In fact, saying it’s a niche audience might be a bit of an understatement. They are split up into a couple of different groups, original songs and themes from famous Namco games.

You read that right; the game actually sports over 30 different themes from classic Namco games. We’re talking games like Rolling Thunder, Dig Dug, PacMania, Galaxian 3, Splatterhouse, Mappy, Ridge Racer, Dragon Spirit, Sky Kid, and so many more. There are also a lot of themes from old, obscure, and Japanese Namco games whose theme songs you probably won’t recognize, but are added for good measure. Although the rest of the songs are not from video games, they have a similar sound and fit that weird Japanese-theme song vibe found in the other group.

Whether you’re going to like this music is really a personal choice, it’s clear from the very first song that you’re either going to dance around like one of those kids in the Charlie Brown cartoons or you’re going to want to slam your head against the wall repeatedly until the music stops. Many of the songs use unconventional sounds to get their point across, including bells, telephone rings, and other things that have a way of driving some people to the brink of anger. Although my experience with the game was generally good, and I found several of the songs to be rather catchy, a lot of my friends could not wait for it to be turned off, or better yet, broken in half.

If you can get into the music then there’s actually quite a lot for you to do in Technic Beats. The arcade mode is probably the easiest to get into, and the one that you’ll likely come back to more than any other. Depending on the difficulty you select, you just jump in, pick a song, and try to make a new high score. You can also choose from a channel of music that will increase in difficulty until you eventually beat it. Since there are some 85 songs to dig through, the arcade mode will have you playing for some time to come with all kinds of weird song combinations.

The challenge mode allows you to earn medals by completing various challenges. They start out simple having you link a certain number of notes and other basic tasks, but soon enough these challenges amp up in difficulty making them hard for even seasoned Technic Beat players. While these challenges can be entertaining, they’re never as engrossing as actually playing the game, and most gamers will probably lose interest long before all the tasks are complete.

If you’re a fan of people telling you what they think, you can put yourself up to the level evaluation. Here the computer will judge your performance and give you a number grade that will either make you smile or one that makes you loathe the experience even more. If you’re a masochist you can check out the sudden death mode, which challenges you to complete as many songs as you can … without making a single mistake.
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