Sam and Max Episode 1: Culture Shock

Review

posted 12/19/2006 by Cyril Lachel
other articles by Cyril Lachel
One Page Platforms: PC
Over the past twenty five years we’ve seen a lot of great video game duos. We’ve played with Mario and Luigi, Sonic and Tails and even Stix ‘N Bubba. But none of these famous video game duos can stack up against the crime fighting powers of Sam & Max, two private investigators on a mission to crack heads and right some wrongs. After 13 years Sam and Max have reunited to solve a few new cases, starting with this first episode: Culture Shock.
 
For those unfamiliar with this famous duo, Sam & Max were the stars of one of LucasArts’ best adventure games. In the early 1990s LucasArts released Sam & Max Hit the Road, an enjoyable little adventure game that introduced us to a couple of smart mouthed characters and offered an engaging (and often funny) story. It’s been 13 years since Sam & Max decided to hit the road, but that hasn’t stopped Telltale Games from finally getting around to developing the much-anticipated sequel.
 
Actually, this new Sam & Max adventure is part of a full season of adventures. Telltale Games has decided that instead of just doing one large story, they are going to release a bunch of short episodes to create a full season of Sam & Max. Culture Shock is the first such episode, and if it’s any indication of what’s to come then fans of adventure games have a lot to be excited about.
 
Culture Shock features our trusty heroes attempting to figure out why a bunch of former child actors have turned into brainwashed drones deadest on spamming the world with annoying exercise video cassettes. Could these washed-up former actors be part of a larger plot? Could these videos have some kind of mind control agent subliminally hidden in their tape? Will our heroes be able to solve the mystery and save us from these evil exercise videos? These questions and more are answered in Sam & Max Episode 1.
 
This new Sam & Max adventure plays almost exactly like the classic game from 13 years ago. You move Sam (a traditional private eye who just so happens to be a talking dog) around an over-the-top world while you investigate items, put clues together and ultimately solve the case. In true graphic adventure fashion, a lot of Sam’s world is interactive, when you click on an item Sam will usually walk over to it and talk about it. You will also be able to pick up items lying around, most of which have some sort of use in the story itself. The items are stores in a box that you can click on at any time, and no matter how many things you put in that box it never seems to get full.
 
Fortunately (or unfortunately, depending on what you think of this genre), Sam & Max features crazy graphic adventure logic. This means that you will have to solve a lot of puzzles in crazy nonsensical ways in order to advance the story. Now don’t get me wrong, when you finally do get around to solving the puzzles they do make some sort of sense, but they aren’t the types of things you would normally do in the real world. If you’ve played other graphic adventure titles (such as The Secret of Monkey Island or Maniac Mansion) you’ll feel right at home, everybody else is going to have to realign their thinking in order to solve some of these wacky puzzles.
 
The reason so many people still remember Sam & Max is because of its sense of humor. The writing in the original 1993 game is still considered some of the best in video game history. The good news is that Culture Shock retains a lot of the sense of humor that the original possessed. The interaction between the two characters is often hilarious, and you’ll want to talk to keep talking with all of the memorable characters just to hear what our two heroes are going to say next. Humor is extremely difficult to do in video games, so it’s a testament to Sam & Max’s writing that the game so funny. I wouldn’t say it’s as humorous as the original game, but I found myself laughing out loud more times than I can count.
Page 1 of 2