Rocketmen: Axis of Evil


posted 6/5/2008 by Cyril Lachel
other articles by Cyril Lachel
One Page Platforms: 360
But the biggest problem with this game is the sluggish control. For whatever reason none of the aiming feels very accurate, especially when put up against games like Geometry Wars and Everyday Shooter. Not only is the aiming a little off, but the whole game feels extremely slow. If you are forced to shoot somebody behind you, you'll need to account for what amounts to a second or two of wait time as your character turns his or her entire body around to face and shoot the bad guy. In the early levels this isn't so bad, but by the end of the game the slow-pace of the game will really affect your enjoyment of this shooter.


While I have already complained about cheap hits and frustrating gameplay, the truth is that this isn't a very difficult game. For the most part you have unlimited continues, which can be handy if all you're looking to do is beat the story mode. When you die you will bleed out some experience, but it's easy enough to gain back ... and most of the people that play this game will have given up on the whole RPG element of this game by the time this game gets difficult. On one hand I kind of like having unlimited lives, but at the same time I wish that they could have come up with a more compelling continue system.

The graphics are also kind of strange. Don't get me wrong, there's a specific art style at play here (sort of an old school comic meets 2D cel-shading), but the lights and darks really make these characters look ugly. Maybe the style just isn't my thing, but I was never all that impressed with this game visually. The background graphics are generally pretty nice, even if none of the levels are that outstanding to look at. All in all the presentation is solid, but I kind of which they would have used a different visual effect.

There is fun to be had in Rocketmen: Axis of Evil, but you'll have to spend too much time putting up with annoying design decisions to really enjoy what fun there is. At this point there are too many me-too dual stick shooters on the Xbox 360 (and PlayStation 3) to warrant another half-assed one. Had Capcom (or rather, A.C.R.O.N.Y.M. Games) actually come up with something brand new and original then we would be having an altogether different conversation, but as it is this is just another generic take on the Geometry Wars-style shooter.

On paper Rocketmen: Axis of Evil sounds like fun, but we've played this game far too many times before. This new Capcom shooter is as generic as they come, giving the player absolutely nothing new to get excited about. There's fun to be had in Rocketmen, but you're going to have to put up with far too many questionable gameplay decisions to actually make it worth your while.

Page 2 of 2