If you’ve been reading the site for the last few weeks you
know that we are looking forward to Sony’s upcoming road combat game Pursuit Force (check out Cyril’s hands
on preview here).
We were fortunate enough to score an interview with Ryan Hamlyn the producer on
the game
GamingNexus: Pursuit
Force was released on in Europe a number of
months ago, can you talk a little about why it took so long for us American
gamers to get our hands on the game?
Ryan Hamlyn: We wanted to make Pursuit Force as accessible to US players
as we could, and that meant making some changes from the European version. We recorded some new voices, added in
features like the save images to memory stick function, and tuned and tuned…
and tuned the difficulty. The end result
was well worth the effort, though, and we’re confident that gamers will be glad
that we took that little bit of extra time.
GamingNexus: Does
Pursuit Force have any multi-player modes, and if so can you explain how they
work and how many people can play at the same time?
Ryan Hamlyn: We did not get any multi-payer modes in this time, as
we were concentrating our efforts on getting the single-player experience
right.
GamingNexus: After
watching a number of the previews trailers I can tell that the emphasis is on
shooting, can you talk a little about what kinds of weapons we can look forward
to using?
Ryan Hamlyn: There are the standard issue police weapons, and then
each of the gangs has their own preferred weapons. So you’ll be dealing with different types of
pistols, shotguns, and machine guns, as well as other more “creative” weapons
like nail guns, to name a few.
GamingNexus: Were
there any specific movies or games that influenced the development of Pursuit
Force?
Ryan Hamlyn: Pursuit Force was born in the teams’ minds after
watching a ton of action movies—most notable of which are the Bond and Indiana
Jones films. In particular, the scene
with Indiana Jones fighting off the bad guys from the hood of a truck really
stuck in their minds, and was one of the main seeds for the idea behind Pursuit
Force.
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