Metal Slug 3

Review

posted 6/14/2004 by Cyril Lachel
other articles by Cyril Lachel
One Page Platforms: Xbox
There used to be a time when a game critic such as myself would complain that there are too many 2D action games and not enough new ideas. They would whine and moan that these cookie cutter games didn’t offer anything new and were simply rehashing a proven formula. They would point their fingers at companies like SNK who would flood the market with me too arcade games that would ultimately be forgotten only months after they were introduced.

These days game critics complain about generic 3D games that add nothing to their genre and ultimately seem like a waste of everybody’s time. Perhaps that is why this is a perfect time for Metal Slug 3, a game that was everything the critics once complained about wrapped up in one of the best games to grace the Xbox this year.

In case you missed it in the arcade, Metal Slug 3 is an action/shooter along the same lines as Contra or Gunstar Heroes. You take control of a squad of warriors ready to uncover why strange things are happening around the world. But don’t worry, there isn’t any actual exploration … this game is all about shooting your way through an endless amount of foes, nothing any deeper than that.

Right from the get-go Metal Slug 3 is set to impress, no matter if you’re a fan of the franchise or are not normally into 2D side scrollers. A lot of critics complain that these kinds of games are too simple, but there’s nothing simple about the graphics and animation here. They are perhaps the most detailed lot you will find on your Xbox. Each of the characters, no matter how large or small, has a unique look and set of animations. Combined with the frenzy of bullets and on-coming foes, Metal Slug 3 is easily one of the best looking 2D games of all time … even if the competition has all but dried up.

What sets Metal Slug apart from all the other 2D shooters is its use of wacky, yet interesting levels that continue to change and become even more wacky and interesting. In one level you’ll land on the beach and have to battle large shell fish, only in the next to be pitted against what seems like thousands of mindless zombies. There are underwater levels, air born levels, aliens, Nazi-wannabes, and even a few things I probably shouldn’t spoil.

Looking back at this four-year old game, it’s surprising to see a few game play devices that should be employed in today’s 3D titles. It’s always funny, and even a little shocking, to see your soldier balloon up to 400 pounds after eating too much food or being turned into a snowman by a yeti. And how can you forget being turned into a flesh eating zombie whose only purpose is to spew a fountain of blood and find the medicine to regain your humanity. The game is filled with these little splashes of character all the way through making it one of the most entertaining side scrollers since the original Earthworm Jim.

And when you’re tired of running around the levels, you can enjoy the comforts of one of many vehicles. No matter what your fancy, chances are Metal Slug has at least one for you to test drive. Early on it’s tanks and submarines, but soon enough you’re giving helicopters, jet planes, and even animals, like a camel and elephant. Some of the vehicles have some aiming issues, but more than anything they do a good job of breaking up the action and adding some diversity.
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