Kingdoms Under Fire: Heroes

Review

posted 12/5/2005 by Cyril Lachel
other articles by Cyril Lachel
One Page Platforms: Xbox

Customizing your character isn't limited to your hero and their immediate infantry, in the bases you are able to hire new characters and back them with all kinds of cool armies.  There are archers and mortars that help you from long distances, sappers to set traps, and even people on horseback looking for a quick fight.  The great thing about these different types of armies is that it always seems like there was a lot of attention put on balancing them out.  Before long you'll see how pitting the right group of warriors against the right group of baddies will make the fight a lot easier, adding a lot of strategy to the action. 

Not only are these different armies useful in battle, but they also tend to have some useful special abilities exclusive to their group.  For example, if you're a human archer you will be able to set fire to objects (and enemies) thanks to the special flame arrows you can select and send flying.  Depending on the character you play as (and whether they are human or part of the dark legion) your armies will change, this also changes some of the abilities they have.  Using the archers again as an example, if you were to select the dark elf archers you would be able to add Elemental Boost to your arrow instead of the traditional flame.  Both sides have interesting characters you'll want to experiment with and customize to perfection.

In game the control feels pretty smooth, even when you're controlling multiple armies at the same time.  The game is pretty user friendly once you get used to it; you can control multiple armies at the same time with no more than a push of one button, as well as switching between the different groups using your L and R triggers so you can command them separately.  When you're actually in a battle the game turns into a full-on hack and slash action experience, one that has you rushing around a large area looking for people to try out your multi-hit combos on.  At first it will be just a few armies in the melee with you, but as you advance through the story you'll quickly discover that there are some truly epic battles, the likes of which you only see in movies like the Lord of the Rings and Alexander.  Although the characters have a lot of moves they are often kind of hard to pull off and not all that effect when you do, so much of the action is nothing more than repeatedly pushing one of the two attack buttons until everything is dead.  This does feel a  little repetitive after awhile, but thankfully there's more to do than just button mash each battle.

When you're in these action sequences the game tends to feel like Koei's Dynasty Warriors series, only with more of a medieval theme in place.  But even if you've completely burned out on the Dynasty Warriors gameplay, there is still enough in Kingdom Under Fire: Heroes to keep you interested.  A great deal of the excitement comes not from the button mashing you do in battle, but rather making sure you have the right troops battling the right enemies and people around to keep the magic flowing.  I won't say the game play holds up all the way through the game (it does get tiring doing the same moves over and over), but there's enough excitement going on around you to keep you from even noticing these minor problems.

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