Guitar Hero: Aerosmith


posted 8/14/2008 by Cyril Lachel
other articles by Cyril Lachel
One Page Platforms: 360
Thankfully Guitar Hero is still a lot of fun to play, even when you're playing songs you wouldn't normally listen to. That can't be said about all tracks, but most of the song charts are exciting and challenging. Better yet, the note charts don't seem as crazy as what we saw in Guitar Hero III. I consider myself to be a seasoned fake plastic guitar expert, but the hardest difficulty in Guitar Hero III was way more difficult than need be. Thankfully the difficulties have been toned down a bit. Now when I play hard or expert I don't feel like the game is punishing me; I actually have fun playing through these songs.

Like I said, the graphics are straight out of Guitar Hero III. Heck, even the character models are straight from last year's super popular guitar game. Thankfully you will be able to buy some Aerosmith specific characters (including band members, one of the guys from Run DMC and more), so at least that gives it a slightly different flavor. I still feel that the graphics are a bit too over exaggerated for my tastes, I would much prefer a slightly more realistic look, especially when it comes to the Aerosmith guys. Then again, the virtual Steven Tyler does look mighty funny as a Guitar Hero character. Sure, he manages to keep all of his stage moves and bravado, but there's no getting around how silly he looks.

On top of the short story mode, aspiring guitar virtuosos will also be able to play the game with a friend in both co-op and competitive modes. The co-op mode gives the second player the chance to either play as a bass guitarist or try out a secondary guitar part (such as the rhythm guitar track). Head to head is a little more basic, you two of you basically play the same song and are judged by your ultimate score. Like Guitar Hero III and Guitar Hero: On Tour, this Aerosmith game features a battle mode that has you sabotaging the other player. The concept is simple, you you play the song and earn various attacks (such as making him retune a string, fix the whammy bar, increase the difficulty, etc.) in hopes of screwing up the other person so much that they lose. In theory it sounds like fun, but I find myself more interesting in just playing the normal song than turning it into a fighting game.

Guitar Hero: Aerosmith would have made a lot of sense as a $30 or $40 expansion pack that you download off of the internet. But $60 seems a bit steep for a puny track list and a complete lack of diversity. Even if Aerosmith is your favorite band, it's hard to justify paying full price for something like this. Still, Guitar Hero: Aerosmith is a fun game that will appeal to a lot of classic rock fans. The band may not be my cup of tea, but that doesn't mean you can't have a lot of fun while rocking out to Uncle Salty or Train Kept A Rollin'. Who knows, maybe if this band-specific release is popular enough we'll see one that would excite me, like Guitar Hero: Sigur Ros or Guitar Hero: Pavement. Or maybe we won't.

Aerosmith is exactly what you think it is, a Guitar Hero game with way too much Aerosmith. If that's your cup of tea then you're probably going to get a kick out of this game, but everybody else should avoid this like the plague. With a high price tag and lack of diversity, this Guitar Hero game just isn't as easy to recommend as other releases. But then again, at least it's better than Revolution X!

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