Fallout New Vegas

Review

posted 10/18/2010 by John Yan
other articles by John Yan
One Page Platforms: 360
I blame Bethesda’s Fallout 3 for sucking many hours of my life away, wandering in the Capital Wasteland. While I never finished either of the first two games, I definitely completed the main mission, many side missions, and all the DLCs that were produced for the third game. When I saw the Fallout series would continue with Fallout: New Vegas, I was pretty excited. This time around, Obsidian Entertainment took over to provide a new chapter in the Fallout series.

Fallout: New Vegas takes place in and around the areas of Sin City. The bombs that have devastated the world have missed Las Vegas so you’re going to be traveling through some areas that aren’t falling apart from nuclear war but from decay and neglect. The game takes place about three years after the events of Fallout 3 but no one from that game appears in New Vegas making this game a completely separate entity.


As a courier, your luck turns for the worst as you’re shot in the head and left for dead. Victor, a robot, rescues you and thus begins your adventure in finding out why someone tried to kill you. As with the previous game, you get to design how your character looks and plays out in the beginning. While the left for dead mechanism has been done to death, I did enjoy the story that unfolded as I wandered in and around New Vegas.

So what’s new in New Vegas? While Fallout 3 had a few factions such as the Brotherhood of Steel and the Enclave, Fallout: New Vegas ups the ante more with 10 factions. Not all of them are major players in the game but you’ll have an opportunity to alter your relationships with them. Some NPCs will act differently if you have a favorable relationship with one faction. It’s a delicate balance on who you want to be friends with and who you want as enemies. You can even be the ultimate loner and piss them all off if you wish. One of the great things about Fallout is the ability for the game to give you a multitude of choices and the faction element brings another one into the game.


Fallout 3 had the workbench to let you craft items. Fallout: New Vegas adds a rolling bench and a campfire to let you craft even more things. One of the things I like is that you can now gather some vegetation in the world and use the campfire to create items. I paid closer attention to the world I wandered around, looking for items I can pick up to use and create some other helpful aids. You’re now also able to craft ammo and make better ammo for your guns. The crafting mechanism has been improved upon in Fallout: New Vegas, which I used a lot more now than I did in Fallout 3.

I am glad that Obsidian added the ability to modify weapons to Fallout: New Vegas, as I always liked the ability to mod the items I have in other games. You can change the way a weapon works with mods, but you’re only allowed one mod per weapon and you can’t take that mod off, which is a little disappointing. The mods do adjust the value of the weapon as well and you can purchase weapons that have already been modded.
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