While we're already complaining, it might be worth mentioning that the game is awfully short. With only three different sagas available it feels like there's a lot of unused material they could have worked with. Sure there are more than fifty battles to contend with over the three different stories, but you can easily get through those in an afternoon. It's also worth noting that there are only a few difficult battles on the normal difficulty setting (which is the highest difficulty setting when you first start playing the game). I found myself rather bored with the first half of the game because I felt it was just one push-over after another. Thankfully the difficulty does increase, but it's only in the final few missions.
On the other hand, Dragon Ball Z: Burst Limit does look incredible. That's been the one thing that Atari has managed to get right over the last few years, so it shouldn't surprise anybody that this Xbox 360 fighter retains the cartoon's look and even manages to polish things up a bit. There's a noticeable visual upgrade when looking at the in-game visuals, especially when you're locked in mortal combat with some snot-nosed, spikey-haired kid. The cinemas look fine, but the in-game graphics are outstanding ... looking almost exactly like what you would expect from the television show (if not a little better).
Like all fighting games, Dragon Ball Z: Burst Limit is at its best when played against another real person. Thankfully this game gives you a number of ways to do that, including local one-on-one battles, as well as online grudge matches. With only 21 different fighters to choose from the roster feels a lot thinner than what we've played in the past, but the game does feature most of the best known fighters in the Dragon Ball Z roster. It also has a rather robust online mode that should keep players interested in this game long after they've finished the three sagas. Sadly my experience with the online mode is rather mixed. From time to time I was able to pull off a flawless online connection, but more times than not I found myself frustrated by laggy connections.
Even with some technical issues, Dragon Ball Z: Burst Limit is one of the best games in the series. The action is intense and the gameplay feels good. It's a shame that so many characters feel alike, but it's easy to have a lot of fun with this game. And if you're not careful you might actually find yourself getting into the lurid Soap Opera-esque stories. Dimps still has a way to go before this game can compete at the same level as Soul Calibur IV or Virtua Fighter 5, but this isn't bad for a game based on an anime I can't stand.
Who knew that a Dragon Ball Z game could be this much fun? Burst Limit does nearly everything right, even if it does limit the amount of players you can use. Marred only by some technical imperfections, this Dragon Ball Z game is fun for fans of the franchise and those who have never watched an anime in their life. It's not perfect, but Dragon Ball Z: Burst Limit is worth checking out if you're into good looking fighting games!
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