Dead Rising 2

Review

posted 10/21/2010 by Cyril Lachel
other articles by Cyril Lachel
One Page Platforms: 360
Between Sin & Punishment: Star Successor, Crackdown 2 and now Dead Rising 2, 2010 has been a great year for popular cult favorites getting big budget sequels.  With four years to mull it over, Capcom has managed to devise a zombie-infested action game that is bigger, better and more exciting than the first game.  Unfortunately, gamers who didn't get much out of the 2006 hit will probably want to take a pass on this sequel.

It has been a number of years since the outbreak in Willamette, Colorado.  Since then zombies have popped up all around the country, but so far the government has done a good job at keeping them separated from the rest of the population.  From the onset you can tell that this is a hot button political issue, one that is dividing the country and forcing people to make tough moral decisions.  This outbreak has also led to a 24 hour cure, a drug called Zombrex that made the thought of getting bitten a lot less scary.


Chuck Greene knows this first hand, as he has a daughter who was bitten in a Las Vegas outbreak.  To keep her safe, this ex-motocross champ must resort to all kinds of humiliating jobs to earn enough money to keep a steady supply of this drug on-hand.  The game opens with Chuck's newest job, a television game show in which men on motorcycles chop up as many zombies as possible before time runs out.  It's clear that in this world people have not only accepted the reality of zombies, but actually enjoy being entertained by the undead.

But something goes wrong, as is always the case in these sorts of games.  Somebody let the zombies out of their cage to terrorize Fortune City.  Worse yet, Chuck is being fingered as the saboteur.   He has 72 hours before the military comes and rescues the survivors, that means Chuck is going to need to get busy if he is going to clear his name.


After everybody has been introduced and the introductions are out of the way, it's time to get down to serious business.  Much like the first game, the player's job is to help rescue as many survivors as possible before the three days are up.  Not only that, but Chuck will be forced to take out a bunch of psychopaths, looters and a few major surprises if he's going to get everybody out alive.  And if that's not enough pressure, our hero will need to pay close attention to his watch so that he doesn't miss an import meeting or worse, forget to give his daughter a dose of Zombrex.

You do this by running all over Fortune City picking up weapons and looking for innocent victims hiding from the walking dead.  Just like the 2006 original, you'll spend a lot of time guiding computer-controlled morons through a crowd of zombies.  The good news is that the escort missions are a little easier this time around, since the computer is better at dodging slow moving baddies.  Chuck is also able to pick up the slower characters, which usually keeps these missions from getting too frustrating.  I never once lost a computer-controlled character, which is a lot different from the game I played four years ago.
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