Dead Rising 2- Case: West


posted 12/27/2010 by Cyril Lachel
other articles by Cyril Lachel
One Page Platforms: 360
It's not that you can't find items to you.  There are items and weapons all over the place, so you'll likely find comfort in some of the structural similarities of Case West.  Before long you'll start learning where everything is, including knowing where the best weapons spawn and the quickest way between areas.  The facilities is broken out into a number of interesting areas, such as the research area, housing quarters, security strongholds and more.  Plus, the maintenance rooms are still open, so Chuck can duct tape together all kinds of crazy concoctions.  This may not look like the normal American locations we're used to, but you'll still find a lot of the Dead Rising trappings.

For the most part Chuck and Frank are doing the exact same thing they did in their two respective games.  There are three cases to crack, each requiring our heroes to be at certain locations on time.  They can fight as many zombies and save as many innocent survivors as they want, just as long as they're back to the computer at a number of set times.  Anybody that has played even a few minutes of a Dead Rising game will immediately recognize this structure and feel at home.

Going in I worried that Frank West would be more of a liability than an asset.  Given the way the Dead Rising franchise has handled computer-controlled characters; it's only natural to be concerned that Frank will get in the way.  Thankfully that's not the case.   Unlike escort missions of the past, Frank doesn't have a life bar and doesn't require any attention.  What's more, you can run through doors and not worry if he's close enough, one of the many, MANY annoying things about Dead Rising 2.  Frank is just there lending support, smacking people when you're down with his unbreakable baseball bat.

Of course, you don't have to play the game with a computer-controlled Frank.  Instead you can hop online and play through the game with a real person.  This is not the first Dead Rising game to give us two-player cooperative support, though it is the first to make the players two different characters.  Whether you play solo or with a friend, the end result will be the same. 

As much as I love Frank West, his appearance doesn't feel very natural.  He's introduced out of the blue, with very little backstory to explain his motivation.  And just as things are getting started, the game ends abruptly.  I was a little surprised when I saw the credits roll, it didn't feel like I got a complete story out of these two characters.  That's not to say I didn't have fun, but this felt like a tacked-on expansion pack, not a brand new Xbox Live Arcade game.

I also found that the game was significantly easier than previous installments, though that may have more to do with the fact that I start at level 40.  Instead of importing the player's Dead Rising 2 data, Chuck starts at level 40.  But it's not the level 40 you might remember, because we're back down to only having a small amount of health and inventory slots.  Thankfully he remembers most of his special moves and weapon combinations.  As it turns out, I could have easily beaten the game without restarting (a staple of the franchise).  I'm not sure how I feel about that.

On the other hand, there are a lot of things I like about this release.  I'm a big fan of the way survivors are handled.  Just as long as you give them what they want (weapons, food, a human liver, etc.) they'll run away to safety.  You never have to escort them to a safe house, all that is done automatically.  I also like the final boss battle, which was a lot more fun than your standard Dead Rising boss fight.

I still had a lot of fun playing through this third and final Dead Rising game of 2010.  I'm excited at the prospect of episodic installments, but worry that Capcom will stray too far from what makes the Dead Rising series good in the first place.  This setting feels more appropriate for a Resident Evil game, which may be why I'm so cold on Case West.  Fans of the series will have a lot of fun; just don't expect the same highs of Case Zero.

* The product in this article was sent to us by the developer/company for review.

Chuck Greene and Frank West are back and ready to pair up in the final action game of 2010. Dead Rising 2: Case West is a fun game, but the dull setting and lack of shopping makes this my least favorite installment yet. Fans of the series will get a kick out of seeing some familiar faces, while everybody else will scratch their head wondering why there were three Dead Rising games in one year!

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