Cyril's E3 Adventure Day 4


posted 6/19/2003 by Cyril Lachel
other articles by Cyril Lachel
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By day three you have had a chance to play just about every game you’ve come to see, talk to everybody you’ve wanted to talk to, and have done everything you you’ve wanted to do. You could probably go home today, but that would be silly, since there are so many games to revisit.

A few games weren’t in real prominent spots, like the new Star Fox game. Day three is built specifically for people to go back and see these forgotten games, or allow you to simply reconfirm your love for whatever game you felt was best in show. Day three may be short, but it’s important, no question about it.

Most people have their opinions formed by day three, though. So it’s important to go back and see if you’re first (or even second) thoughts were right. And better yet, to make sure you aren’t talking about things you haven’t fully explored. There’s nothing worse than to come back and sound like you haven’t played a game you really have.

All this brings us to our eighth rule; one that I think just about everybody could live by. Something that probably should have been added earlier in this article. Something that actually may just sound like common sense …

Rule Eight – Have a Plan

By day three, I bet you money there are at least five games you have completely forgotten about, but still want to see. You’d feel pretty stupid if in three days you didn’t have a chance to check it out, right? You’d feel like the money you spent to get yourself down to L.A. would be all for not. That’s why you need a plan!

In day one you should have played the titles you REALLY wanted to play. In day two you should have sat in line, or checked out the busy games that you wanted to see. And by day three, you should have a list of games you haven’t played yet, areas you haven’t been to, and questions you still need answered.

By simply reading some of the magazines you picked up on day one and two, you will be reminded of a number of games you were really looking forward to playing. Games like Super Mario Brothers 3: Super Mario Advance 4, which was on the show floors, but like Mario + Luigi, tucked in an area that was both hard to get to, and not fun to stand in.

Or Viewtiful Joe, a wacky little cel-shaded action game by Capcom for the GameCube. It looked amazing, had pretty good control, and always seemed to be busy. But because of all the other BIG titles, it was easy to completely forget about Joe. In fact, I found myself stuck in Capcom’s booth much of day three because I had completely forgotten about them in the first couple of days.

Day three is also a great time to search out titles that were downsized to having only one display. Worms 3D, the polygonal sequel to the extremely addictive European franchise, Worms, appeared only on one screen, even though it was looking and played great and was on all the major platforms.

At first I worried that Worms 3D wasn’t going to work, and perhaps that’s why Sega (who is planning on publishing it in the Fall) opted to put the game in the corner on one monitor. But as I started to experience the game, I found that it was just as much fun as the original Worms, and added an all-new element to the game.

But not every small display was as rewarding. As I wondered through E3 on the final day, I found myself stumbling onto things that perhaps shouldn’t have been unearthed. Like the new Eminem game, which reminded me of those old Sega CD games Make Your Own Music Video. This budget title for the PC and original PlayStation, allows you to, well, in not so many words, make your own Eminem videos.

Lest I remind everybody, the four bands who did those Sega CD Music Video games ten years ago were: Marky Mark & the Funky Bunch, C+C Music Factory, INXS, and Kriss Kross. I’m not going to imply anything about Eminem’s career, but just look where a Make Your Own Music Video game took those bands.
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