Capcom vs. SNK 2 EO (Xbox)

Review

posted 2/14/2003 by Cyril Lachel
other articles by Cyril Lachel
One Page Platforms: Xbox
Long time business enemies Capcom Entertainment and SNK have shared one heck of a decade. With the birth of Fatal Fury and Street Fighter II in 1991 these two Japanese companies have been fighting for arcade, and eventually home console, supremacy. But ten years later things would be different, the industry changed, and arcade games declined in popularity.

Ten years ago if you told me Capcom and SNK would team up for not one, but several games I would never have believed you. It was as inconceivable as Mortal Kombat vs. Street Fighter, or Sonic the Hedgehog on a Nintendo system. But given the course of the industry, and the climate of the arcade market, a game like Capcom vs. SNK 2 EO makes complete sense to me … now.

Capcom was at one time was the undisputed champ of 2D hand drawn fighting. Be it Street Fighter II, Dark Stalkers, or the various X-Men games, Capcom’s style bled through with every frame of animation. Though they will always be remembered for their reluctance to move on to Street Fighter III, no company made fighting games quite like Capcom.

If Capcom was the champ, then SNK was the undisputed winner of most prolific publisher of 2D fighters. What with Fatal Fury, Samurai Shodown, Art of Fighting, World Heroes, Last Blade, and even the King of Fighters series, SNK not only housed a lot of franchises, but also followed them all up with plentiful sequels.

Now that Capcom and SNK are gearing up to fight, each company has put forth their best characters for battle. As you can imagine, Capcom vs. SNK 2 ends up being a battle between the companies’ two biggest franchises, Street Fighter II and King of Fighters. All 12 original World Warriors are represented, and most of the original Fatal Fury cast is back, too.

The two companies have thrown in some interesting choices, as well, including Morrigan from Dark Stalkers, Kyosuke Kagami from Rival Schools United By Fate, Haohmaru from Samurai Shodown, and Maki from Final Fight 2 (the poorly received Super NES game, of all things). In all there are 46 characters, and two hidden playable bosses, not a paltry number by any means.

But a game like this isn’t only about the characters, you see the original failed to live up to its expectations due in large part to its slapped together feel. Thankfully Capcom has gone back to the drawing board. This time players aren’t forced to use the lame ratio system, but rather can choose between 1 on 1 (Street Fighter 2 style), 3 on 3 (King of Fighters Style), or a slightly revised ratio set up. No matter what you pick, though, Capcom vs. SNK 2 throws forth a challenge each and every time.
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