101-in-1 Explosive Megamix

Review

posted 4/24/2009 by Cyril Lachel
other articles by Cyril Lachel
One Page Platforms: DS
This was not one of those games where I got more and more excited as I went from one exercise to the next. Instead I had the exact opposite reaction. I jumped into this game hoping for the best, knowing that with 100 games there was bound to be a handful that would make it all worthwhile. And then a funny thing happened as I continued to unlock new mini-games; I found myself almost dreading what would come next. After awhile I knew that no matter what game I uncovered, it wasn't going to make me want to keep going. And then, around three quarters of the way through, I just couldn't take it anymore. There was no way I was going to go back and play through those 75 games again in order to better my scores and finally unlock the remaining experiences. I would rather have this Explosive Megamix actually explode than go back through these barely playable mini-games.

And then, as if it was a sign from a higher being, tragedy struck. I let somebody else play the game, just to make sure I wasn't being overly critical. Instead of continuing from my game, my buddy decided to start a new game to keep track of his own high scores. There's just one problem: when you start a new game, the old one gets permanently erased. Gone were my hours of hard work. Gone were all of my high scores and unused money. Gone, it was all gone.

The good news is that it got me over the stupid obsession I had about finally earning all 101 games. The moment I saw my game go up in flames I knew that I would never go through this game ever again. And that's when it hit me, I couldn't think of even one mini-game I wanted to go back and earn. I couldn't think of one exciting moment that made me cheer. Instead the only reaction I had was relief. Relief that I had beaten a level; relief that I never had to play this game ever again.

The game's presentation is what you would expect from a budget Nintendo DS game. The music is generally bad and the graphics are as simplistic as the mini-games themselves. There's a multiplayer mode, but it's no better than the single-player mode. Plus, I doubt you will ever find another person out in the real world packing this rotten game card (and even if you do, they certainly won't admit to owning it). This is just a bunch of random tasks dressed up to look like video games, but even the biggest newbie knows that this isn't a real game.

I'm sure that there will be a lot of people that won't be able to resist the appeal of having 101 different games all on one game card, but I would have rather had one really amazing experience than played 101 terrible games. It's a problem when I can't even think of one mini-game I would play independent from 101-in-1. Nordcurrent may have been aiming for Wario Ware, but what it really got was the 21st century version of the Action 52. And needless to say, that's a mighty low bar to hit.



F
It's 101 mini-games in one ... what could go wrong? For starters, none of the games are much fun. Couple that with the fact that many of the games have terrible control problems and you have one of the worst Nintendo DS games of the year. I would be hard pressed to name even one of the 101 games that I would recommend independent from this lousy product!


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