Vicious Cycle Software announced yesterday that the latest version of their game development engine Vicious Engine 2
(Ve2), will make its debut in Eat Lead: The Return of Matt Hazard
for the Xbox 360. The updates to the engine touch the rendering, animations, lighting and shader tech, audio, AI, path finding and more.
Vicious Engine 2 to Premiere in Eat Lead: The Return of Matt Hazard™ on Xbox 360® and PLAYSTATION®3 System
Game Development Engine from Vicious Cycle Software Makes the Jump to Next-Gen Consoles
MORRISVILLE, N.C. - Oct. 6, 2008
Vicious Cycle Software, a premier developer of interactive entertainment and game development technology, today announced that the new version of its game development engine, Vicious Engine 2 (Ve2), will be premiering in Eat Lead: The Return of Matt Hazard™ for the Xbox 360® video game and entertainment system from Microsoft and PLAYSTATION®3 computer entertainment system.
The recently announced title Eat Lead, a third-person shooter with a sense of humor, by D3Publisher (D3P) employs all of the next-generation improvements to Ve2’s rendering and animation systems, including overhauled lighting and shader technology, advanced audio and AI, and enhanced physics and path finding.
“This generation of console hardware has the capacity to render stunning visual fidelity, not to mention realistic audio, animations and AI,” said Wayne Harvey, vice president and CTO of Vicious Cycle Software. “Thanks to the vastly improved facilities of today’s consoles, games must step up and use the power that is available to them. With Ve2, we analyzed every aspect of our product, and as a result we have developed an engine that takes advantage of these platforms’ incredible capabilities."
The engine will be widely available to developers in 2008, but the company is also currently looking for early adopters who are interested in evaluating Ve2. Interested parties are encouraged to contact email@example.com.
More information about Vicious Cycle Software is available at www.viciouscycleinc.com.