Last year, we ran a news post that stated that SpellForce 2: Faith in Destiny
was to be delayed indefinitely. Thankfully, indefinitely doesn't mean never in this case, as Nordic Games GmbH has announced that SpellForce 2: Faith in Destiny
will be launched in May of this year. According to the press release, it seems that the original developers "couldn't fulfil Nordic Games' high quality standards in some departments, nor the expectations of the community". As such, they have recruited an experienced developmental team to revamp several segments of the game to improve the gaming experience. I like that, as I'd rather have a game delayed for a while if it means making the game better overall, as opposed to meeting a deadline for the sake of meeting a deadline and putting out a lackluster product.
SpellForce 2: Faith in Destiny will be launched in May 2012
The second stand-alone add-on "Faith in Destiny" will arrive in May 2012
EMPYRIA, EO (14th March 2012) - Nordic Games GmbH hereby announces the launch of the second stand-alone add-on for SpellForce 2 - "Faith in Destiny" - in May 2012.
“The development of SpellForce 2: Faith in Destiny being developed under the guidance of DreamCatcher, the Canadian subsidiary of JoWooD, could neither fulfil our high quality standards in some departments nor the expectations of the community. Therefore, we decided to recruit an experienced development team, which would comprehensively revamp several segments of the game in order to ensure a wonderful SpellForce gaming experience", said Reinhard Pollice, Business and Product Development Manager at Nordic Games. "Optimisation activities will be carried out in the fields of balancing, general presentation, graphics, general game flow, and in the multiplayer mode" added Pollice.
Additional information about SpellForce: Faith in Destiny would be published in the coming weeks.
Four years have passed since the Shaper was conquered by the power of the Archfire. Four years in which scientists, dragons and inventors have tried to find a way to counter the deterioration of the portal - but to no avail.
Now, the portal network has finally broken down and the islands are completely cut-off from one another. The dragons and the Shaikan are the only interface left between the races, but even their resources are limited.
The new enemy has been lying low for just such a moment. The races are cut-off from one another and the islands are exposed to attackers, who fall upon them from the demonic depths.
In the midst of this chaos a new hero enters the scenery. He is a simple Shaikan, a member of the Hand, who has embarked on a quest for answers to his deeply disturbing dreams. This quest takes him to the very roots of his race, to the Iron Fields, to the Mountain of the Patriarch Ur. It is all about his destiny, about his soul. After all it is the only thing he knows. However instead of finding answers he only finds more questions. Who are these daemonic creatures - so abysmally evil that they are only known as "The Nameless"? What do the dragons know about the destiny of this world?
And what does Professor Twiddle’s plan to restore the portal have to do with all this?
Our hero is gradually coming closer to his own destiny through this journey - through conversations, through newly acquired skills and through battles fought against old and new enemies.
Where ever he goes - The Nameless always seem to be one step ahead of him and an almost futile battle breaks out in which our hero holds not only his own destiny but the destiny of entire Eo in his hands.