One phrase I hate is "genre bending". It's too close to "gender bending", and a cop out in a way of explaining what a game can do. The upcoming Soul Master MMO produced by GamesCampus is being marketed as such. It's an MMO with RTS tactics (structure building, etc.). It sounds intriguing, and a little bit like some of the CCG based MMO's out there, but it looks like everything else coming out on smaller MMO platforms right now: straight out of 2002 Final Fantasy style anime characters. Please, please please; if you're going to come out with a unique and potentially cool idea, PLEASE use your own unique look and feel to present it.
GAMESCAMPUS ANNOUNCES NEW GENRE-BENDING MMORTS, SOUL MASTER
Upcoming Massively Multiplayer Online Real Time Strategy Game Takes The
RTS Genre To A New Level With Complete MMORPG-Style Control Over
Sunnyvale, Calif. (March 18, 2010) - Leading online game publisher,
GamesCampus.com (www.GamesCampus.com), today announced its new
genre-bending, free-to-play MMORTS, Soul Master. Developed by NPluto,
Soul Master is an addictive new game that takes the innovation behind
customizable "Hero" units in the RTS genre to a whole new level by
allowing players to have complete MMORPG-style control over their
characters. The game will enter Closed Beta Testing in June of this
year. For more information on the game and to follow the latest
updates, visit http://Soul Master.GamesCampus.com.
"Soul Master is unlike anything else currently out there and definitely
what players have been waiting for," said David Chang, EVP of
Marketing and Business Development for GamesCampus. "We spotted an
opportunity to bring this truly unique and fun MMORTS online
experience to our GamesCampus.com players and we took it!"
Soul Master will feature a unique combat system that will allow players
to create structures, progress through technology trees and produce
and command units--all while developing a persistent character of
their own. With resource-driven RTS combat, Soul Master allows
players to create defensive towers, barricades, resource harvesting
structures, and unit production facilities while progressing through
simplified, traditional RTS tech-trees that let players focus on
strategic, active gameplay in both Team and Free-for-All PvP.
Soul Master includes rich item customization systems that enable
players to acquire unique stat and skill bonuses both for their
personalized avatars, as well as their RTS buildings, production
capabilities, and controlled units. In addition to the robust PvP
content, Soul Master features a wide range of PVE scenario modes such
as defending objectives, escort missions, co-op challenges, boss
raids, and AI RTS battles.
With fast paced combat that combines the high-speed action of a
character vs. character brawler-- and the tactical elements of a
squad-based RTS -- Soul Master sets out to take the very best of both
worlds and merge them into a genre unto itself.
For more information on the game and to follow the latest updates,
visit http://Soul Master.GamesCampus.com