What happens when you combine the literary prowess of R.A. Salvatore, the game design chops of Morrowind and Oblivion designer Ken Rolston, and the artistic style of Todd McFarlane? You get Kingdoms of Amalur: Reckoning
. A new action RPG epic from EA and 38 Studios, the game is on track for a 2012 release and already the production values look strong. With Salvatore onboard the story will probably be well-nuanced, and with McFarlane as visual designer Reckoning certainly doesn't lack for the red stuff. I'm also interested to see what Rolston brings to the table--I know Elder Scrolls fans are sharply divided on whether Morrowind or Oblivion was the better game, so maybe Rolston will combine some of his concepts in this game.
Check out the trailer below.
EA and 38 Studios, founded by three time World Series Champion pitcher, Curt Schilling, today unveiled the first ever gameplay trailer for the action fantasy epic, Kingdoms of Amalur: Reckoning. The Visions trailer is the first glimpse into the stylized world and jaw-dropping combat visuals designed by graphic-novel titan, Todd McFarlane, which players will experience as they embark on their journey to define their fate in Reckoning.
Visionaries including 25-time New York Times Bestselling author R.A. Salvatore has defined the 100,000 year history of the Kingdoms of Amalur while critically acclaimed lead designer of The Elder Scrolls: Morrowind and Oblivion series, Ken Rolston, leads the overall game design. Reckoning features a massive open world to explore, deep RPG systems and thrilling, innovative combat and will be available on PS3, Xbox 360 and PC in 2012.