DOUBLE FINE LAUNCHES KICKSTARTER PROJECT TO FUND MASSIVE CHALICE
CROWDFUNDED FANTASY TACTICS GAME FOLLOWS UP RECORD-SETTING DOUBLE FINE ADVENTURE PROJECT
SAN FRANCISCO—May 30, 2013—Double Fine Productions is proud to announce a Kickstarter crowdfunding campaign to develop MASSIVE CHALICE, an upcoming 3D fantasy tactics game with a multi-generational twist.
Helmed by longtime Double Fine veteran Brad Muir, project lead of Iron Brigade, MASSIVE CHALICE blends turn-based squad tactics gameplay with a grand strategy layer. As an immortal king or queen, the player will develop a powerful dynasty over an epic century-spanning timeline, training generations of heroes to repel a demonic invasion.
The MASSIVE CHALICE Kickstarter follows up Double Fine Adventure, the studio's record-setting Kickstarter project that raised $3.3 million last year. Broken Age, the Tim Schafer-led adventure game funded by that campaign, is currently in full development.
Muir will direct a separate internal team to develop MASSIVE CHALICE for Windows, Mac, and Linux using the Buddha Engine, Double Fine's internal 3D technology used to create award-winning games including Brütal Legend, Iron Brigade, Costume Quest, Stacking, The Cave, and more. Schafer will remain primarily focused on leading Broken Age to completion.
"Double Fine is committed to remaining independent, and that includes being responsible to our fans above all else," said Double Fine president & CEO Tim Schafer. "Kickstarter allows us to do exactly that."
"We love tactical strategy games, roguelikes, and the idea of powerful Game of Thrones-style royal dynasties—MASSIVE CHALICE brings all of that together in a unique Double Fine package," said MASSIVE CHALICE lead Brad Muir, who then abruptly collapsed in a heap on the floor.
"Sorry about that," Schafer said. "Brad has an iron deficiency."
"No, I'm just exhausted from doing all those publisher pitches," croaked Muir.
Backer rewards include DRM-free and Steam copies of the game for Windows, Mac, and Linux, as well as a limited edition t-shirt and signed art print designed by Cory Schmitz (Soundshapes, Polygon), and the ability to name and design a noble house inside the game world.
MASSIVE CHALICE has a Kickstarter backing goal of $725,000 by June 27, which will allow the team to deliver the game in late 2014—but if the goal is exceeded, Double Fine can appropriately increase the scope and quality of the game while maintaining the same release schedule.
For more information about MASSIVE CHALICE, visit the official Kickstarter project page:
ABOUT DOUBLE FINE PRODUCTIONS
Double Fine Productions is an award-winning, independent game development studio founded in 2000 by games industry veteran Tim Schafer. Located in San Francisco’s South of Market district, Double Fine is committed to making high-quality games with an emphasis on originality, story, characters, and fun.