We’ve seen some trailers covering Dead to Rights: Retribution
that take a glimpse into the shooter/brawler combat in the neo-noir crime drama game. Namco, however, decided it was time to take a more in-depth look at the game and how the combat comes together with the storyline.
In this first of a two-part “behind the game” series covering the title, Project Director Imre Jele gives commentary over gameplay footage describing the unique combat methods and what they mean to the story.
NAMCO BANDAI Games America Inc. today released the first of a two-part “behind the game” video series for Dead to Rights®: Retribution, a ground-up reinvention of the multi-million unit selling crime action series developed by Volatile Games. Project Director Imre Jele provides an inside look at the action-packed reboot of the series with commentary and new gameplay footage.
Dead to Rights: Retribution thrusts players into a mature neo-noir crime drama as hard-boiled vice cop Jack Slate and his trusted canine ally Shadow. Dead to Rights: Retribution introduces new gameplay elements that unify the third person shooting and brawling genres for a brutal and relentless new action-driven experience. Introducing an innovative new hybrid combat system that seamlessly blends gunplay with hand-to-hand combat and AI partner, the game puts the full combat potential of a highly trained, highly agitated law-enforcement officer into players’ hands.
Dead to Rights: Retribution is rated “M” for Mature by the ESRB and will be available on April 27, 2010 in North America for the Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system.