It's been about a month and a half since the release of Mega Man Unlimited
and I have to say that for a game with a small development team, Phil and his crew did an excellent job. However, since it was a small team working on it, the occasional bug may still pop up now and then (I watched a Let's Play a while back where Jet Man would appear, but then freeze and the battle would never start). While most of them were fixed prior to launch, Phil recently put out a video that shows just some of the bugs they worked out during development. These range from hit detection to issues with Beat to even defeating a fortress boss too soon to the point that the battle is still going but you have no viable targets to hit. Enjoy!