It looks like Cities XL
community member Isabella has won the "Point, Shoot, -Win" contest held by developer Monte Cristo and will have her "stunning villa" rendered in the game. The art assets will be posted to the Cities XL blog
in September so you'll know which won is the winner when you play the game.
Personally I'm a little disappointed to see that my picture of Ben's old mobile house (with convenient side parking area) didn't win.
PARIS, France. August 5, 2008 - Monte Cristo, publisher and developer of the upcoming next-generation city builder, CITIES XL™, is pleased to announce a winner for their "Point, Shoot - Win!" contest. The contest offered the videogame community and consumers the opportunity to have their favorite residential building (or their own home) featured in CITIES XL™ when it is released. Community member Isabella of the Philippines is the first winner of the contest, submitting photos of her stunning villa, which will now be rendered by Monte Cristo's artists for inclusion in CITIES XL™.
In September, the art team will be posting a blog entry detailing the process of inserting Isabella's family home into the game, taking readers through the design process from photo submission to full-on 3D renders. Current blog posts can be found at http://www.citiesxl.com.
CITIES XL™ allows gamers to develop cities on realistic 3D maps using an incredible collection of unique structures and monuments based on American, Asian and European-influenced architectural styles. The maps feature a variety of environments: mountains, hills, canyons, beaches and islands, all set in different climates from tropical to desert, Mediterranean to temperate. Players must create the right combinations of social services, leisure activities, special events and other job opportunities within their cities in order to feed, clothe, employ and entertain their citizens. Be it planning and building a new zoo, public park, residential neighborhood or transit system - there's always a fresh and exciting challenge for would-be city managers and mayors in CITIES XL™.
The game's online features and services will allow players to create interconnected cities on virtual and persistent planets. Mayors can share and trade with one another, specialize their economy and team up with befriended cities to create sprawling metropolises. Life on the planet will be punctuated by events and competitions - a concert held in one town may, for example, be attended by visitors from other areas who can also enjoy a walk around the city to admire the urban creations of multiple players. By combining a fantastic single-player game with the social and multiplayer aspects of an MMO, CITIES XL™ will shape the future of the genre by offering more variety, bigger cities and multiple gameplay layers.
For more information about CITIES XL™, which will ship in 2009, please join the continuously growing community at www.citiesxl.com