Looks like American McGee is going to have a bad day next year (and it couldn't be worse after that lame Law And Order Criminal Intent caracture of him a few months ago) as he's going to be working with Enlight on Bad Day LA
. The game will be a third person action/adventure title that for the Xbox and PC that will feature American's uniue art style. Should have some more information on this title after E3.
AMERICAN MCGEE PRESENTS: BAD DAY L.A. IN DEVELOPMENT FOR XBOX AND PC
Third-Person Action/Adventure Satirical Comedy Challenges Gamers To Save Los
Angeles From Aliens, Zombies and Natural Disasters
LOS ANGELES - April 26, 2005 - American McGee Presents: Bad Day L.A., a third-person
action/adventure game that will weave a wild storyline and a unique art style,
is currently in development for the XboxÂ® video game system from Microsoft and
the personal computer. Developed and published by Enlight Software, Ltd.; conceived,
designed and executive-produced by American McGee, Bad Day L.A. is expected to
be available in Q1 2006.
"Bad Day L.A. will give gamers a one-of-a-kind experience - from the astonishing
graphical art style to the atypical storyline featuring zombies, earthquakes,
fires and terrorist attacks, to the reluctant and cynical politically incorrect
hero - those who play it will never forget it," said American McGee, executive
producer for the game. "Bad Day L.A. features awesome combat, a variety of mission
scenarios, and a main character whose constant cynical wisecracking and 'every
man for himself' attitude make him one of the most hilarious and politically
incorrect game 'heroes' to date. Bad Day L.A. is sure to offend half of America
while giving the other half a much-needed escape from their everyday fears."
Bad Day L.A. will plunge the player into a deep and comedic storyline that plays
off the "fear culture" of modern America with a tongue-in-cheek comedic twist.
Set in modern-day Los Angeles, Bad Day L.A. will satirize the City of Angels
and disaster films while combining a fantastical art style, groundbreaking collaborative
gameplay elements and a heavy dose of dark satire to create a truly unforgettable
In Bad Day L.A., players are thrust behind the shopping cart of a homeless man
turned city-saving crusader, Anthony Williams, a reluctant hero who left behind
the privileged life of a successful Hollywood agent after losing his self-respect.
Anthony survives in his cocoon of destitution and isolation in Los Angeles until
it all suddenly goes downhill and Los Angeles comes under attack from zombies,
terrorists, earthquakes and other untold disasters. Facing complete annihilation,
Anthony is reluctantly forced to begin a cynical quest for salvation. Using
only his street smarts and the environment to stay alive, he must save the very
city he loathes and its citizens whom he detests, and, in the end, escape what
has become a very Bad Day in L.A.
Bad Day L.A. will boast a flat graphical art style developed by "Kozyndan," a
highly acclaimed LA-based art team, which will give the game an unmistakable
and totally unique look and feel.
Bad Day L.A. will feature ten expansive game levels based on real-world Los Angeles
neighborhoods, including Hollywood Boulevard, Venice Beach and Beverly Hills,
and each will provide gamers with different challenges and experiences. To fight
their way through this battered Los Angeles, players will be armed with an eclectic
mix of everyday armaments and bizarre and humorous weaponry, from the mundane
firearm to the more improvisational spray paint can flamethrower.