- an alleged integral part of the Tron storyline that takes place over multiple media platforms - takes place in The Grid. The Grid functions as the societal and work gathering of programs created by Kevin Flynn, amongst which a sort of computer-racism spreads. Because of an elitist (and arguably fearful) standpoint of the Basic programs against the free will-inclined Isomorphic Algorithms, many ISOs have to seek reprieve within this community.
The storyline attempts to cover a large expanse of the Tron universe, even as a precursor to the film Tron: Legacy. The way that storyline is presented, however, falls short of what potential it could have achieved. The only aspect of the entire story that really sparks intrigue is the action components. Monitor Anon, the protagonist, finds himself battling a virus spreading throughout The Grid while chasing a suspicious Clu and attempting to pull at the seams of the villain’s plot to destroy the ISOs along with Flynn.
Unfortunately, save for a few half-hearted cinematic scenes conducted between companions with whom you rarely interact and the anonymous and unpersonalized Anon, there is no depth to the storyline. The most gaping hole in the entire storyline, however, is the character relationships. These relationships are ultimately thin, when they could have been developed more. The storyline and the characters feel vapid because of a lack of emphasis on them.
As for gameplay, Tron: Evolution teeters between platforming and third-person melee combat. Anon uses his discs as a weapon against both the yellow circuit-outfitted virus and Clu’s orange/red circuited minions. In a leveling up fashion, the more memory you unlock the more access you gain to installing software that benefits the monitor. Disc mods - Heavy, Bomb, Stasis and Corruption - each feature an ability that helps to attack different forms of enemies. The Bomb Disc, for instance, is most beneficial against tanks, while the Stasis Disc is the virus’ kryptonite.
Using your disc of choice, Anon can preform various combos. They are fairly basic, however. Essentially, you’ll be holding the right trigger for most of the game (including for platforming). The concept of the gameplay fits very well within the context of the story. Ideas of respawning as reloading previous data, for instance, are a lot more of a believable connection than most games are allowed to make. Even leveling is phrased as gaining “memory” through which you can increase the volume of space allotted to installs.
A consistent issue I found with the platforming quality of Tron: Evolution was that it isn’t always smooth. The game constantly reminds you that you can combine moves by continuing to hold RT, but some of the placement of grappling points, launch points, etc. are in such an awkward placement that you actually have to maneuver yourself into the right position to be able to use them properly. While that may seem fitting for a challenge, it’s not fitting for smooth platforming.
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