Tron 2.0

Review

posted 5/17/2005 by Randy Kalista
other articles by Randy Kalista
One Page Platforms: Xbox
To the rescue is the inclusion of the light-cycle race—which boils down to a glorified head-to-head round of the gaming classic Snake…only it’s inside cyberpunk motorcycles. A wall of light trails a healthy distance behind your bike as you maneuver to cut off your opponent and make them crash into your (or any) wall. The light cycles races are easily the simplest and most engaging portion of the entire game (although the subsequent exclusion of the original arcade’s tank battles is a crying shame.) System Linking and Xbox Live players can engage up to 16-players in scenarios ranging from the light cycle races to arena disc combat to capture the flag.

The PC e-bonics and anthropomorphization (if we may stretch the definition a bit) of strictly electronic procedures are creatively integrated into gameplay…incredibly limited gameplay, that is. Scour the spartan computer-scapes for downloadable permissions, proceed to the next chamber, scour for permissions again; download some e-mail; intersperse enemy groupings with unforgivable weapon accuracy; expect a lot of jumping between blocks. And there you have a recipe for repetitive gameplay structure: allow for over 30 levels of baking time. Do not expect many memorable scenarios to unfold.

If the gunplay, pacing, plot, or characterization amounted up to its stunning visual style, then Tron 2.0 would certainly deserve its killer app subtitle. Despite all of its shortcomings, however, it is still one of the most gorgeously envisaged and original landscapes available across the whole of gaming. No joke. It’s worth a look, but little more.



D
A visually worthy (read: stunning!) successor to the 1982 classic film. An action title that incorporates FPS sensibilities with elements of RPG character growth and dull platforming. Ultimately as shallow as its gorgeous neon facade.


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