Trauma Team


posted 4/23/2010 by Sean Colleli
other articles by Sean Colleli
One Page Platforms: Wii
Bigger fragments like joints and sockets have to be held together with pins, which you hammer in with precise gesture taps. There’s no time limit, so orthopedics is very much a Zen experience and a nice change of pace from the frantic surgery and first response.

Endoscopy has some similarities to surgery but has a more three-dimensional feel. As wayward Japanese heiress Tomoe Tachibana, you’ll be threading an endoscope through a patient’s viscera with Wii remote gestures. It really feels like you’re feeding a cable deeper into someone’s guts. While you’re exploring you’ll do familiar tasks like draining blood and injecting medicine, but you have some new tools like haemostatic forceps for cauterizing hemorrhages and a cable loop to clip out those pesky polyps and tumors. The new perspective makes the standard tools and procedures feel fresh and challenging, even for a longtime player like me.

The final two fields, diagnostics and forensics, are a big departure and add a lot of new content. Both play out like visual novels but are more interactive than you usually get out of that genre.

Gabriel Cunningham is the hospital’s world-weary, chain-smoking diagnostician and in his track you’ll deal with a series of colorful patients. Diagnostics is all about looking for clues in the patient’s appearance, charts and mannerisms, and once you get them to consent to imaging scans you have X-rays, MRIs and CT scans to scrutinize. The similarities to "House, MD" are definitely in there but Gabe and his story have enough of their own personality to stay distinct and interesting. The later missions have compound diagnoses where the patient has multiple complications. Puzzling out the real problems, looking for clues with the stethoscope and EKG and putting the symptoms in order is pretty addictive, especially when the patient’s condition is degrading rapidly.

The enigmatic Naomi Kimishima makes a return to handle forensics. After being diagnosed with a terminal illness, Naomi gave up surgery to become a medical examiner. The forensics track is the most like a traditional visual novel and reminded me of Phoenix Wright a bit. However it’s much more serious than the DS’s goofy lawyer sims. As you collect evidence it is recorded in cards, which you combine to establish connections between murder weapons, suspects and the like. You gain evidence through multiple techniques, such as examining corpses and their personal effects, reviewing witness testimony and investigating crime scenes. Forensics takes keen logic and attention to detail, but don’t be surprised if you get hooked—the cases are never what they seem and as the persistent story gets deeper, you’ll be tempted to play through several of the long investigations in one sitting.
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