Escalation mode is a ton of fun though you should be warned that it gets very hard, very fast. The new variations on the Horde mode in terms of the currency and expansion are a welcome edition to what has become a staple mode in action games since Gears of War 2. I have yet to play the mode in a game that requires as much teamwork and communication as Escalation does. You will need to communicate and work together. Players can help each other out in the purchase of items two as credits can be "inserted" into the game's kiosks towards the purchase of a particular item. This will come in handy when trying to open new areas too as those kiosks / doors are often the most expensive. Players that fall in battle during the course of a match can either be revived by partners before they self destruct or left to respawn at the beginning of the next round. Of course, that is assuming that the rest of your team completes the current wave and makes it to the next round.
Perhaps cooperation isn't your thing, then one of the six competative modes may be more to you liking. Players are given a selection of playlists for up to 10 players (5 per team) that include the following gametypes: Deathmatch, Team Deathmatch, Power Struggle, Conquest, Code of Power, and Countdown to Extinction. The two deathmatch variations are easily the weakest modes and the ones that requires the least explanation. They are simple, kill-count games set in solo- and team-based environments. I don't feel that either one feels too great in this game, as the gameplay is built around cooperation and the completion of team-focuses tasks. that is what the entire main campaign is built on and what the game excels at. There is some fun to be had in these modes, but nothing like the other options offer.
Although the names of these modes may be new, the gameplay surrounding them will be familiar to anyone who has played a competitive action game in the past couple of years. Power Struggle and Conquest require players to capture various Energon Nodes on the map and maintain their possession throughout the match. The longer that you hold onto a Node, the more points that you will accumulate. While Power Struggle involves multiple nodes placed around the map, Conquest involves a particular area that moves around the map over time, like King of the Hill. Both of the matches are a lot of fun and can lead to some very epic battles if you have a full room.
Code of Power is my personal favorite game type in Transformers: War for Cybertron. This mode consists of round based gameplay where teams are given 2.5 minutes to capture the opponent's "Code of Power" and return it to their base as many times as they can within a given round. When a player has possession of the Code of Power, they cannot use their normal weapons and skills but have a very strong melee attack using it as a weapon. Possession will also slow you movement across the map too. The teams will rotate positions from offense to defense between rounds; during my experience with the game over the past couple of weeks, this mode brought out the most competitive matches that I have played online over Xbox Live in a long, long time.There is a great rush of excitement to be had when the clock it ticking away on your team and you are down by just a few captures... the games get insanely intense.
The final competitive mode is Countdown to Extinction. This mode involves a single bomb located in the middle of the map that must be delivered to the opponent's base, activated, and then defending until it detonates. Once a bomb has been detonated, the planting team is awarded a point and it respawns in the center of the map. Again, this is another great team based mode that brings out the best in War for Cybertron's gameplay. The matches fought under this playlist are often long and highly competitive in my experience.
The entire game is presented with great visuals and sounds. I don't think that anyone will be disappointed with the work of High Moon Studios in either of these technical categories of the game. The development team has worked very hard to build Cybertron from the ground up for its representation in this game and it shows. There is a lot of detail given to the environment and you really get a sense of just how technologically advanced the planet is, as well as how devastating the civil war has been. You should know however, going in, that the characters that you know by name won’t necessarily look the way you remember them. The dev team has re-envisioned every character in the game to reflect a more mature, and technologically advanced style. The Transformers that we know from the original cartoon had adapted their look to fit in here on Earth; this game represents their original forms as they appeared on their home planet. The looks are all very similar though and you will undoubtedly recognize all of your favorites from the past.
Fans will also be very happy to hear familiar voices behind the faces of their favorite characters. The voices are very faithful to the original and even include the one and only Peter Cullen in the role of Optimus. There is a lot of conversation and chatter throughout the game, and the voices as well as the attitudes and characters persona match up almost perfectly with how they should..
* The product in this article was sent to us by the developer/company for review.
Transformers: War for Cybertron is a a great tribute and representation of the original, Generation 1 Transformers. Fans of the classic 1980's cartoons and characters will find a lot to love with High Moon Studio's representation of the line here. Those who aren’t familiar with the game will also find something to love in the form of a fast paced and thoroughly enjoyable action game, both online and off. Who says that good games don’t come out in the summer?
Page 4 of 4