Tom Clancy's Rainbow Six: Raven Shield


posted 4/1/2003 by John Yan
other articles by John Yan
One Page Platforms: PC
Tom Clancy’s Rainbow Six has always had a strong following with a gameplay that differs from the quick paced first person shooters that are so prevalent. Tom Clancy’s Rainbow Six : Raven Shield, the third installment in the series, is a departure from Red Storm’s approach of building their own game from the ground up. This time around they licensed the Unreal engine to give their game a more updated look and infused the gameplay from the series into it. What they have is a good effort that’s starting to show it’s age in terms of gameplay but still very fun with multiple human players.

Raven Shield is a tactical based first person shooter set in the year 2005. As a member of Rainbow, you are assigned the task of taking out terrorist threats by any means necessary. Missions start out in a planning stage where you assign members of the team, equip them, and devise a strategy to maneuver through the level taking out threats and/or rescuing hostages. There are some pre-planned schemes that you can load in in case you don’t want to take the time to plan out the mission yourself and want to get right into the action. Planning the missions is relatively simple with a lot of commands and orders accessible via mouse selections.

The members of Team Rainbow are divided into several categories of specialists. They each have different individual statistics that increase as you go through the game. Even members of the team increase their skills if they are not used in the field. My guess would be that they are participating in training exercises to better themselves. I am happy that Red Storm did implement this in you wouldn’t want members of the team that haven’t been used in a while to be falling behind skill wise. And yes Charlie’s favorite Rainbow, Ding Chavez, is in the game.

There are a ton of weapons and many gadgets that you can use to outfit your team as you see fit. All the weapons have their advantages and disadvantages but you have access to a good number of them from the outset. It’s also the first time in a Rainbow Six game that you get to see the weapons on screen. The models are average and nothing too impressive but they are there if you want to visually know what weapon you are using. You can also switch to the traditional weaponless view if you would rather not have the weapon hinder your sight.

As you move about through the level your crosshairs expand and contract to show you how accurate you are. When you are prone and still you have the best shot. Running around will produce a spray of bullets that could go anywhere but where you want to shoot. With that you learn to take it slow and easy insuring that you try to get an accurate shot as possible.
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