TimeSplitters: Future Perfect Interview


posted 3/30/2005 by The GN Staff
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GamingNexus :Can you talk about some of the mini-games that will be in the game?
TSFP Team :The Challenge mode contains 21 different games with a wide variety of objectives, from beheading zombies, to driving cats, to breaking plates, to keeping robotic chimps dancing at a disco. Each one will test a different skill, and will yield unlockable characters and weapons.

GamingNexus :One of the things that sets your game apart from so many console first person shooter's is the ability to create your own levels. Can you expand on how this feature has been enhanced since TimeSplitters 2 and how it will be handled online?
TSFP Team :The interface is a lot easier to use, and there is even a beginner level for people who want to jump right in and start creating a map. The advanced level gives the experts a lot more options to work with.

GamingNexus :Outside of some graphical differences, can you explain how the online modes will differ between the PS2 and Xbox versions? For example, will the PS2 version have friends lists, clans, and some of the things Xbox Live users take for granted?
TSFP Team :PS2 will indeed have a friends list, but unfortunately will not have clans. We hope that players will enjoy this online experience on PS2 much more than any experienced before, and we are really proud of how it has turned out.

GamingNexus :Will you be supporting the game with downloadable content after launch? If so, have you decided on what kinds of enhancements you would bring to the game? (new levels, guns, or level creator enhancements)
TSFP Team :We are still debating this, but initially we will be supplying a lot of maps for the MapMaker.

GamingNexus :Since the game revolves around characters going through all kinds of time periods, were there any movies or books that influenced the look and feel of the worlds?
TSFP Team : Obviously everyone has their favourite books and films, and that will always influence your approach to certain aspects of the game. However, we have such a good supply of ideas from within the company that we never have any problem coming up with scenarios for our games. The nice thing about the TimeSplitters series is that they do allow all of the staff here to be very creative. If an idea is good we can usually work it in to the TimeSplitters universe without too much trouble.

We’d like to thank the team for taking the time to answer our questions and we’re anxiously looking forward to getting our hands on the game. For more information on the game check out the Official Website

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