Tiger Woods PGA Tour Interview

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posted 7/9/2009 by Dan Keener
other articles by Dan Keener
One Page Platforms: iPod Cell
Over the last six months, GamingNexus has been bringing an increased amount of news and reviews that relate to the iPhone and iPod Touch as a gaming platform. One thing we haven't touched on has been an interview from someone in the iPhone/Touch development world to help us understand what goes on behind the scenes to bring a game to reality. However, that is no more, as Isaac Feldman, Associate Producer at EA Mobile has taken the time to answer our questions about the recently released Tiger Woods PGA Tour for the iPhone and iPod Touch.

Can you introduce yourself to the readers and explain your role with EA and Tiger Woods PGA Tour for iPhone and iPod Touch?
Isaac Feldman, Associate Producer at EA Mobile.


Is Tiger Woods PGA Tour for the iPhone a port from another version or was it built from the ground up specifically for the iPhone/iPod Touch?
EA: Tiger Woods PGA Tour for the iPhone used certain framework elements from other handheld versions, but by no means would it be fair to call it a port. All graphical assets and game play mechanics were built with the goal of giving a unique iPhone experience while maintaining the key features that fans of the franchise expect.


Can gamers expect Tiger Woods PGA Tour to follow the console/handheld schedule of a new yearly title, or will there be incremental updates released?
We are always looking for ways to allow fans of the franchise to continue enjoying their experience while looking forward to new things.


With the initial release of Tiger Woods on the iPhone/iPod Touch, what is EA’s estimation of the amount of processing and GPU power that the game is tapping into on the device and how much room is there for improvements and refinements?
 W
e really wanted to give the player something special with our game. Much effort was put into ensuring that we really pushed the boundaries as far as player models and courses are concerned while not negatively impacting the frame rate or game mechanics. That being said, we will always be looking for new ways to push the platform in the future.

What advantages in the development process do the touch controls of the iPhone and other mobile devices provide over the button and analog stick scheme? Conversely, what challenges do the touch controls present over the traditional controls?
The touch controls provide the player with a very different experience that allows us to convey something unique and enjoyable. They get to touch the screen and immediately make a difference in game. They touch the screen, they see something happen. The speed of their finger swipe is visually represented on screen as the swing of their club in real time. Removing a button based controller from the equation is just one less step between what the player wants to do and the action on screen.
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