film is complete, you can watch it. It's fun to see how the technology changes through
time. Your first movies are black and
white, but if you invest wisely in Research & Design, you can be one of the
first studios to release color movies!
As you gain experience and new technology becomes available, you'll notice how the more sophisticated and realistic
sets you paid for have improved the quality of your product. Movie technology has historically been right
on the cutting edge of technology, and the studios that could successfully
apply ground-breaking technology first reaped huge benefits. Your investment in, and astute management of,
your R&D department will help give you the edge you need to stay ahead of
the other studios.
chief strategist, you should also be paying attention to events outside of the
studio. To assist you with that, there
is a timeline moving across the top of your screen. You can keep an eye out for historic and epic
events on the horizon that my affect your decision making when it comes to what
types of movies to make to satisfy contemporary interests and demands. You will have to decide whether an impending
war will drive moviegoers towards the emotional release of a good comedy or the
tear-jerking romance. Your decisions
will have a profound effect on your studios success.
watching your movie, you release it by taking it to your production office, and
sit back as the money rolls in. Well,
not really. You have been hiring more
talent, writing more scripts, and casting more films while the first one was
going through the various stages of preparation. In effect, you are now acting in the capacity
of an assembly line foreman. The amount
of things you need to worry about increases as you get more and more films into
the pipeline. Fortunately, you're not yet to the era during which you would also
have to contend with egotistical stars demanding on-lot trailers and their own
entourages, so you can get your processes pretty well refined before those
distractions come up. But rest assured,
come up they will. How you respond to
their petty quibbles is up to you, either through firing them to set an example
to the others, or kowtowing to their rapacious appetites. Be careful, though. An angry star is going to shovel a lot of
dirt your way with the help of the rabid Hollywood
press. You may find that you're reduced to promoting janitors to Director of
your next film since no one else will want to work for you. Ask me how I know...
If what I
have described thus far is all The Movies did, it would be well worth
the purchase price. The amazing strength
of The Movies is how well it
takes the best aspects of the "development planning" SimCity
genre and combines it with the "personal relationship" TheSims
genre, while also providing a fascinating look inside the world of an equally
fascinating industry. The Movies
takes the next step, though. It goes
well beyond providing an entertaining and educational resource management
game. As you progress in the game, your
studio becomes successful enough to build a custom scriptwriting faculty. And when you build it, you will unlock the
ability to write your own scripts. And
this is very, very cool.
custom scriptwriter is a collection of tools that you use to create your
movie. You select the genre and how
complex you want the script template to be, or you can choose freeform if you
don't want a template. You assign actors, select costumes and props,
and choose sets. As with the rest of the game, there is quite a bit of detail
that you can change, or you can just leave things at their default settings. There is a timeline of your movie upon which
you creates scenes. To create a scene,
you select it from a menu. There are
many scenes provided, offering action such as 'Two
enter room', 'three
argue', and 'drink
poison' to choose from. It’s almost like a Lego set with the scenes
being the little plastic pieces that you put together to create your
masterpiece. You place and edit the scenes, and before you know it, you have a
script. You can then send your script
through the production process and release it.
If you did a good job, you'll
make a lot of money. If not, you'll still make enough to cover your expenses.
I can see
how some players would see the custom scriptwriting as the best part of the
game, and I can also empathize with those that are more intrigued with the business
aspects and would just as soon leave the scriptwriting to the
scriptwriters. Fortunately, the
designers seemed to realize that different players might want to concentrate on
different modalities. You are free to
take either approach, or even a combination of the two. Creating your own movies will take a lot more
time, but if you're good at it, you'll feel even better about the contributions you
make to the success of your studio. What
about the ones I made? Well, they made
Steamboat Willy look like Gone With the Wind. But they still made money!
The Movies is a solid, well
designed, and eminently playable game.
The depth and intricacy of the aspects of the movie making industry
offered to the player will ensure that this one stays on your hard drive for a
long, long time. And hey, you might even
learn a few things about operating a major business as you play.
One of the earliest and longest lasting genres of computer games is the â€œresource managementâ€ style pioneered by early entries such as the venerable Hammurabi. But what would happen if you combined the best aspects of resource management with the personal relationships facet of the ever popular TheSims style of games? Activision has done just that with TheMovies, and as we learned, itâ€™s a winning combination.
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