Any title bearing the name of
Zelda is immediately subject to intense scrutiny. It is something that is unavoidable, it cannot be escaped, Zelda games are held to a higher standard, they are more anticipated, and more is expected from them. It’s the double-edged blade that defines a series that has approached a holy state in the mind of gamers. While
Wind Waker is one of the best games in recent memories, it falls short of eclipsing
Ocarina of Time, and
A Link to the Past.
The story begins 100 years after the Hero of Time (Link in Ocarina of Time) defeated evil and sealed it away. But things have changed, evil returned, and no hero rose to fight against it. The world was covered in water, and evil was allowed to fester. On Outset Island, a boy comes of age, and is clad in green. A giant evil bird that has been kidnapping girls with long ears then abducts this boy’s sister. Link sets off, to chase the bird with a group of pirates, and the story begins.
The narrative in The Wind Waker isn’t as involved as say, the
Final Fantasy series, but it has more than enough to keep Zelda fans happy. I enjoyed the story quite a bit. The gameplay is tried and true to the Zelda formula. There are a few new items, and a few items that have not returned, and a couple new abilities for Link (to sidle along the edge of a wall). As a whole, most of the typical Zelda-style gameplay remains the same.
Nintendo’s feeble attempt to shake its kiddie image.The biggest change is that this game is set at sea. You’ll gain a sailboat, and sail, and with the ability to control the wind with the wind waker (essentially the replacement to the ocarina of time), you can get around with ease. The world is massive, one sector is about the size of the Great Field from Ocarina, and there are around 50 sectors. Each one has an island of some sort, some have no relevance to the story and are only for mini-quests, others contain fairy islands, and yet others have dungeons or towns.
The sailing does actually get tedious, until you find the Warp Song (which is required to finish the game, actually). The game and its series of quests will take you through about six dungeons which is somewhat disappointing considering that Ocarina had around 8. None of these dungeons are nearly as difficult as Ocarina’s Water Temple; in fact they don’t even come close. However the game has a fair amount of non-dungeon quests to complete as well, so it’s not all bad. I just wish that there had been a couple more dungeons, with one damningly difficult one somewhere in the mix.
The most difficult aspect really is some of the Overworld puzzles. Chalk that up to me racing through the game in a week, but I missed some clues here and there and had a couple times where I was seriously stuck. Fortunately I was able to figure it out, but there were some puzzles in the overworld that were more difficult than those in the dungeons – a bit odd.
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