Test Drive Unlimited Interview


posted 8/4/2006 by The GN Staff
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GamingNexus: Are there any major differences between the different versions?    Besides the graphical differences, how is the PSP version going to stack up against the console version? Will it have the online capabilities of those as well? Are there any plans to port the game to the PlayStation 3?
Ahmed Boukhelifa: Obviously there are graphical capabilities with the 360 that are not in the PSP. However, the same great (and robust) single player and multiplayer will be available for PSP and PS2. As for PlayStation 3, nothing has been announced, but we’re not ruling it out. We love that platform and think it has amazing potential.


GamingNexus: Seeing as Test Drive Unlimited is a persistent world, are you guys planning on adding more features and updating areas over time? Will this content be free or will people have to pay for it (or a mix of both)?
Ahmed Boukhelifa: We plan to offer downloadable car packs every month until June 2007 starting six weeks after launch. This will feature a mix of cars (free and for sale.) It will depend from manufacturer to manufacturer. There will also be additions to the music in the game as we’ll be releasing more “radio stations.”


GamingNexus: Often the key to creating a long-lived online service by giving players the tools to create communities.  Aside from flashing headlights [to initiate races] and 16-person teams, what other things will be available for online communities to formulate and thrive?
Ahmed Boukhelifa: The online play in this game is amazing, and with it comes an array of club features for fans to create and “live” in. Each player can create, join or race a myriad of clubs – imagine the Italian Car Club vs. The World and so on. The options for creating clubs and “clans” is limitless!


GamingNexus: There are definitely a great deal of customizations and options for your vehicles in the game. What can you say to those casual gamers who want to get into the game but might be overwhelmed by what it has to offer or perhaps fearing the game might be too complex for them to get into?
Ahmed Boukhelifa: Good question – and one we had a lot of time to consider when making the game. One of the greatest things about this title is that it can be as involved or as casual as you want to make it. You can jump on and cruise around in free-roam for fifteen minutes here and there and just enjoy the ride. Or you can build your own car empire, be the president of many different clubs and have the best wardrobe money can buy. We think that the casual appeal of this game makes it a must-have.


GamingNexus: Many MMOs host special events or put up festive decorations during holiday seasons.  Will any national holidays be observed in Unlimited?  In other words, we know it will be a persistent world, but will it be an evolving one as well?
Ahmed Boukhelifa: Nothing has been announced around this, but it’s a good idea and ideas are floating around…



GamingNexus: Gold farming companies like IGE are still big business.  Since money is the name of the game in Unlimited, are you taking any special measures to defeat companies that exchange real-world currency for in game currency or is this not a concern for Test Drive Unlimited?
Ahmed Boukhelifa: This is not a focus for Test Drive Unlimited.

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