SuperPower 2 interview


posted 10/8/2004 by The GN Staff
other articles by The GN Staff
One Page Platforms:
Is there one set of units for all nations or will there be different sets for each nation?
There are as many units as exist today. And depending on the country, some have a lot, some have nothing. Some countries buy units from producing countries, so even if Canada starts with some F18 aircraft, it doesn’t mean it can build them. You can trade these units, research and design them.

Is there a tech tree in the game?
Not like in other typical strategy games. For example, you don’t need “tech x” to research “tech y.” What we have is different pieces of design that can be built at certain levels. Research advances these levels. Like for instance, if you design a tank, you’ll need to put in some form of recon. That value is based on the tech level for land-based units you have.

Can you win the game by non-military methods or is that the only way to win a game?
Sure! Politics and economy are as important as military in the game. SP2 is not just a war game. Obviously, you can choose the goal “Conquer the World” and nuke everybody around you if you wish. But you can also choose to play “Balance your resources,” “Make Turkey join the EU,” etc. There are numerous ways to play SP2 and war is only one of those.

The game gets it’s data from the US Military’s databases, did they participate in the creation of the game at all of was their role just to provide data?
Officially, they provided data. But we also went to different Military Gatherings and made contact with different Military staff. Those people helped us make the game more realistic not only by offering advice and information, but they also tested the game.

Can you describe the multiplayer modes available?
We give a lot of freedom to the players. They set the countries played, rules and goals, so the number of possibilities in MP are infinite. We'd like to introduce soon new MP elements to Superpower 2, like pre-set gameplay modes. We're waiting for the game to be released and we'll evaluate the reception of the players. We'll support the more popular options, and continue to expand the game where possible.

How will multiplayer games be setup? Is it peer to peer or will the game ship with a dedicated server?
We’re working with Gamespy who provides the matchmaking server. One player then becomes the admin, and the other players are clients of that machine.

I’d like to thank Jean-René Couture for taking the time out of his schedule to talk to us about the game and to Tara at DreamCatcher for helping to coordinate the interview.

Page 2 of 2