Stubbs the Zombie

Review

posted 1/25/2006 by Charles Husemann
other articles by Charles Husemann
One Page Platforms: Xbox

Zombie games are nothing new, gamers have been wasting zombies en masse for years. Piling them up like so much undead cork wood.  Why do we do it though?  Zombies are simple creatures, all they want is a little hunk of flesh and some brains to get by…OK, so that is asking a lot but do we really understand the Zombie?  Don’t they deserve more than the business end of a boomstick?  That’s the question that Stubbs the Zombie poses. 

The game has you playing Ed Stubblefield, a traveling salesman who was murdered and buried in a remote Pennsylvania field during the great depressing.  Twenty six years later he is woken up from his eternal slumber and find out that the field he was buried in is now Punchbowl PA a 1950’s technological utopia built but millionaire, Andrew Monday,  Stubbs must now figure out who killed him in the first place as well as why he is no longer providing sustenance to worms, Along the way you’ll get to destroy the technology 1950’s utopia of Punchbowl and make most of their citizens members of the AAUP (American Association of Undead People).

Stubbs the Zombie was developed by the fine (and slightly  twisted) folks at Wideload Games.  Wideload was founded by a several ex-Bungie employees who wanted to so something that wasn’t quite as SPARTAN as their last game.  The games does utilize an updated version of the Halo engine but there are enough differences that you won’t feel like you’re playing an undead version of Master Chief..

The first thing you’ll notice when you fire the game up is the excellent sound track.  Wideload got several modern day bands (like the Flaming Lipps and Death Cab For Cuite) to re-make 1950’s classics like “My Boyfriend’s Back” and “Earth Angel” and the result is excellent.  I actually ended up buying a copy of the soundtrack for my Mom for Christmas (which raised a few eyebrows but she’s digging the music).  This was a pretty cool idea as the updated tracks really add a lot of ambiance to the game.

The game starts up with you rising from your grave and then shambling around Punchbowl learning the basics of being a zombie.  As a zombie you are on the strict George Romero diet where you require five to ten helpings of brains to survive.  As most people aren’t going to give them up without a fight you have to learn the art of combat.  Your basic attack is the hit someone with your arms, stunning them so you can begin to chomp on their brains.  Stubbs also has some other interesting skills that will help you get your daily allowance of brain stems.  The first is massive flatulence which will stun enemies nearby.  The second is the kidney grenade which can be flung to take out multiple enemies at a time.  Stubbs can detach his head and throw it which allows him to scout out areas ahead of him as well as take out enemies from a distance by blowing it up.  The final weapon in Stubbs repertoire is the detachable hand which he can use to possess enemies.  This is helpful for taking over the bodies of the local law enforcement and using their guns to take out enemies

Page 1 of 2