Star Trek: Legacy Interview

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posted 2/24/2006 by The GN Staff
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When Enterprise went off the air last year it left a huge hole in the sci-fi universe.  For the first time since the late Eighties there were no Star Trek shows or movies on the horizon.  All of that changed a few weeks ago when Bethesda Software announced that they were working on two new Star Trek games. We were able to score an interview with the creative director of Star Trek: Legacy, the strategy game that is slated to be released on the Xbox 360 and the PC later this year.

GamingNexus: Can you introduce yourself and describe your role on the project?  How long have you been in the industry and how did you get into gaming in the first place?

Greetings.  Ian Davis here, a.k.a.,“The Mad Doctor,” Creative Director on Star Trek®: Legacy at Mad Doc® Software. I’ve been working with the Project Director, Producer, and our entire team of talented game developers overseeing everything from the vision of the game, to core design, and gameplay.  I’ve loved and played games all my life, and at some point I decided, “Hey, I should get paid for this!”  Got my Ph.D. in AI and then went straight into the game industry.  I’ve been making games professionally for 11 years now and this is my third Star Trek title!,


GamingNexus: Were you a big fan of the series before you started working on the game?  With the Star Trek franchise in stasis (no current television or movies planned), do you feel any additional pressure to deliver the game? Do you think there is any additional scrutiny from outside the gaming press?

Ian Davis: Huge fan of the series, always have been, always will be.  Anytime you make a game, there’s intense pressure to deliver, intense scrutiny.  It’s the nature of the beast.  So, do we feel additional pressure to deliver from press?  I’d say this: we understand the Star Trek audience; we know how invested they are.  We know how long they’ve waited, and how badly they want this.  And we’re hellbent on doing our best to deliver an amazing gaming experience for them.  We know that for most of the fans this will be their biggest Star Trek fix in years, and at Mad Doc, we take our fans seriously.


GamingNexus: The official statement said that Legacy will span all of the Trek series, including the prequel Enterprise.  Will we see material from the cancelled seasons of Enterprise, such as the Romulan War, the Klingon conflict and temporal cold war?

Ian Davis: In Legacy, you’ll see familiar faces like the Romulans, Klingons, and the Borg – sorry, can’t give you details yet on specific conflicts, etc.!


GamingNexus: How will RTS combat be used in the Voyager levels?  Voyager was stranded in the delta quadrant, and there weren't any major battles because there was only one Federation ship in that series.  Will the Voyager levels focus on the Borg, like in Elite Force or will you include other races from the delta quadrant (such as species 8472)?

Ian Davis:  Legacy really is not an RTS game.  I like to think of it more along the lines of “a sexy squad shooter in space.”  It’s quite tactical in that you often need to coordinate multiple ships, but it’s far more focused on the action of these intense naval battles in space.  Missions in Legacy will include elements from all the series, but will not necessarily take place in all the same settings they were focused in.

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