Space Siege Interview


posted 8/15/2008 by The GN Staff
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One Page Platforms: PC
You scrapped the party format in favor of having a single protagonist defend the universe: Seth Walker. Since you named him -- and not the players -- that name carries a lot of weight. How did you settle on that name and why did you choose to go in that direction? Are there other non-permanent improvements you can make to yourself (such as ability increasing drugs)?
We actually settled on the name pretty quickly. When you're coming up with a character and you're creating his/her life and history, your gut is the best barometer for whether or not the name fits. And when you get one that works, that process ends. There's no sense in over-thinking it.

As I mentioned earlier, we wanted to go with a single character for story-related reasons. By having a single character, you can really drill down and make the game about Seth. You can do that with multiple playable characters, but that's not the kind of game we wanted to make.

In addition to upgrading yourself with cybernetics, you can also use the parts that you find to upgrade your armor, your weapons and even HR-V, your robot sidekick. There are also skill points you can assign that unlock new abilities.

The multiplayer system in the game is based around a set of challenge missions, can you talk about the decisions to go this route rather than re-playing the single player game? How does the game ramp up the difficulty based on the number of players and the skill of the players in the game?
Multiplayer is set on a different ship, the Tachibana, and the players must work together to complete a series of objectives. After you complete a certain number of missions, the next group unlock and then you continue on. The host gets to choose which mission is selected.

The setting for multiplayer (the Tachibana) plays a significant role in the game's story, so we wanted to show the other side of the coin, so to speak. The difficulty was balanced to provide a nice challenge for the player.

Weapons and combat is the core of an RPG, what separates Space Siege from other games in the field? Do you have a favorite weapon in the game?
My favorite weapon is the Magblade. It's a wrist-mounted weapon that not only slices and dices enemies, it also has a variety of other attack styles. All of the weapons fit in with the setting, so we have a machine gun, rocket launcher, etc. In addition, you'll be able to use some of the Kerak weapons too.

Is the multiplayer using Live for Windows or your own networking components?
Space Siege uses GPGnet, our proprietary multiplayer matchmaking service.

We'd like to thank William for taking the time to talk to us and Denny at Sega for helping to coordinate the interview

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