How many playable characters will be in the game? Do you have a personal favorite?
There are six playable characters in the Story Mode including Shrek, Puss in Boots, Donkey, Fiona and a couple of new characters to the movie. My personal favorite is Fiona – she has some great kung-fu moves. The Multiplayer Mode of the game has several villains you can play as well, including everyone’s favorite – Hook.
Is there be co-op multiplayer in the game?
Gamers can engage in six multiplayer mini-games including Castle Capture, Shrekleboard, Frog Herder, Shooting Gallery, Catacombs Leap and Ships Ahoy. These mini-games can be played in single-player or two-player multiplayer.
How many levels are in the final game? Have you added any environments that aren’t in the movie?
There are 20 levels in the Shrek the Third. You’ll get to explore some of the really cool locations from the film, as well as new locations like icy peaks, Hook’s ship, the Evil Queen’s Castle and Stromboli’s workshop.
Can you describe how gamers will be using the Wii remote for the Wii version? Was it difficult to come up with ideas on how to use the controller?
The Wii controller was really fun to work with and we’re excited about the variety of controls in the main story mode and mini-games. Some of the highlights include:
In Castle Capture, you’ll:
· CHARGE the castle by lifting your arm in the air to ready your catapult
· SWING your arm down to LAUNCH boulders at the enemy castle!
And in Shrekleboard:
· SWING your arm back and release to hit pucks on the deck of Pirate Hook’s ship in Shrekleboard, but watch out… these decks are littered with exploding barrels!
What was your approach to coming up with Achievements for the Xbox 360 version? Can you give a few examples of what’s going to be in the final game?
In Shrek the Third, we have achievements tied into finding secrets and collecting objects in the game along with completing levels on different difficulty settings. There are lots of side quests to complete for the gamer who wants an extra challenge.
Has there been any talk about providing additional content for the game after it launches?
At this point, we don’t have anything planned for after the launch.
Is there anything we haven’t talked about that you want gamers to know about the game?
I’ll just share a tip – be sure to check out each character’s unique fairy dust move!
We’d like to thank Kelly for taking the time to answering our questions and Wiebke and Neil for coordinating the interview.
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