Shrek Super Slam

Shrek Super Slam

Written by Dave Gamble on 12/8/2005 for PC  

It seems that there is no end to the number of games that can be affiliated with a successful movie, but there very much does seem to be a "milk it until it's dry" mentality.  These games are nearly always the same-old same-old, with nothing to really differentiate them from the crowd other than a newly licensed collection of characters.  Using this model, publishers can release nearly identical games with no more effort than adding new character models and replacing some audio.

This little diatribe brings us to the topic at hand: Activision's Shrek Super Slam, a run-of-the-mill fighter that will hopefully be the final teat on Dreamwork's Shrek franchise cash cow.  It's not that Super Slam is a bad game, it's just that there's nothing really innovative about it.  If you already have a fighting game that you like, you won't need this one.  If you don't, you'd be better advised to take a look at Microsoft's Kung Fu Chaos, which is the game my kids wanted to play instead every time I asked them to play Super Slam.  I don't want to lapse into a review of Kung Fu Chaos, but I will point out the most obvious difference between the two: in Super Slam, you fight in a static (albeit destructible) arena, whereas in Kung Fu Chaos, the arena "moves" as the fight progresses.  Again, this is not to say that the arenas in Super Slam are bad.  They are, in fact, pretty nice looking, and they do have some fun elements that arise from the destructibility.  They also have plenty of loose objects such as tables and large vases that can be picked up and used as weapons.  But these things are de rigeur in any new fighter, and therefore do not sufficiently differentiate Super Slam from the multitude of competing titles.

Still, if your young 'uns have a real thing for Shrek titles, they probably won't be too disappointed in Super Slam.  The problem is, most kids that are that hung up on Shrek are under the age of 10, and Super Slam proudly wears an ESRB rating of E 10+.  I wouldn't get too hung up on that, though, as I didn't see anything in the game that I wouldn't allow a younger kid to see.  It is the rare 8 year old indeed that isn't already inured to the dangers of "cartoon violence."  And this isn't Itchy & Scratchy level violence we're talking about here; it's more of the Tom & Jerry type.  Just make sure you're ok with them seeing fart humor, though.  But if you let them see the Shrek movie(s), you've already made that decision, haven't you?

There are some creative elements to Super Slam, in that the animated scenes before each chapter are pretty clever.  The voices are reasonably accurate facsimiles to the original voice talent, and they do have some clever lines.  I was unable to detect any continuity between the chapters as I progressed through them, so they're really more accurately described as vignettes.  That said, the cut scenes will have a shelf life of exactly one viewing, so they cannot really be considered as a long-term draw.  To encourage replay value, and with a street price of $40 you should insist upon that, you need good game play.

That's a bit of a mixed bag in Super Slam.  I found the controls to be somewhat mushy and unresponsive, so battles quickly degenerated into exercises in button mashing.  The interactivity of the arenas helped keep the excitement level somewhere above jury duty, but it was nowhere near as compelling as the aforementioned Kung Fu Chaos.  The camera was well positioned for the most part, although the size of some of the arenas required that it zoom out far enough to include all of the characters, and at times that made it difficult to get a close enough view of what was going on to continue the fight.

There are plenty of standard and character-specific moves to learn, and if you can master the timing of the controls you can really own your opponent.  The animations are smooth and fluid, and I never felt like the game was bogging down.  As you progress though the game, you unlock new costumes for the characters.  Something about seeing the Gingerbread man dressed in hip-hop wear, complete with neck Bling and his trusty pal Gingerbread dog seemed a little off, though.

In summation, there isn't much new or innovative about Shrek Super Slam, but there's nothing inherently wrong with it, either.  This one will go over well with young Shrek fans, but is unlikely to elicit any long-term loyalty in that audience.

Shreak Super Slam is a run-of-the-mill fighting game that will only appeal to kids that simply can't get enough of the Shrek franchise, and even they will find that Super Slam doesn't offer much by way of long-term playability.

Rating: 6.8 Mediocre

* The product in this article was sent to us by the developer/company for review.

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About Author

I've been fascinated with video games and computers for as long as I can remember. It was always a treat to get dragged to the mall with my parents because I'd get to play for a few minutes on the Atari 2600. I partially blame Asteroids, the crack cocaine of arcade games, for my low GPA in college which eventually led me to temporarily ditch academics and join the USAF to "see the world." The rest of the blame goes to my passion for all things aviation, and the opportunity to work on work on the truly awesome SR-71 Blackbird sealed the deal.

My first computer was a TRS-80 Model 1 that I bought in 1977 when they first came out. At that time you had to order them through a Radio Shack store - Tandy didn't think they'd sell enough to justify stocking them in the retail stores. My favorite game then was the SubLogic Flight Simulator, which was the great Grandaddy of the Microsoft flight sims.

While I was in the military, I bought a Commodore 64. From there I moved on up through the PC line, always buying just enough machine to support the latest version of the flight sims. I never really paid much attention to consoles until the Dreamcast came out. I now have an Xbox for my console games, and a 1ghz Celeron with a GeForce4 for graphics. Being married and having a very expensive toy (my airplane) means I don't get to spend a lot of money on the lastest/greatest PC and console hardware.

My interests these days are primarily auto racing and flying sims on the PC. I'm too old and slow to do well at the FPS twitchers or fighting games, but I do enjoy online Rainbow 6 or the like now and then, although I had to give up Americas Army due to my complete inability to discern friend from foe. I have the Xbox mostly to play games with my daughter and for the sports games.
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