Shrek Forever After

Review

posted 7/6/2010 by Jeremy Duff
other articles by Jeremy Duff
One Page Platforms: Wii
 If a movie makes waves in the theaters, it is undoubtedly headed to a game console somewhere at some point in time. The results of the said conversion don’t always turn out well though. If I were to ask you to count the names of Hollywood blockbusters that landed on the gaming side of things with a huge flop, you could go on and on… and on. This doesn’t mean that every title that has made the conversion ends up being a failure. The Shrek series is a perfect example and with the fourth movie recently hitting theaters, yet another game conversion has also hit the market thanks to Activision.

Shrek Forever After marks the eleventh video game released based on Dreamwork’s big, green ogre in nine years. It would be an understatement to call them all “less than stellar.” You would think that this time should be different though as this is based on Shrek’s farewell film; surely Activision and developer XPEC won’t let the fairy tale crew go out on a bad note in thir farewell performance. The latest Shrek video game may actually be the best one released in the series to date. While this title won’t be up for any game of the year nominations, it will provide fans of the series with an enjoyable romp through Far Far Away.


Shrek Forever After for the Nintendo Wii is the same version of the game that appears on the big brother consoles (360 and PlayStation 3), just presented in a slightly lower resolution. It presents the storyline of the current theatrical film in an action-adventure shell. Players will take control of the series’ four main characters (Shrek, Fiona, Donkey and Puss-n-boots) and guide them across a wide variety of stages throughout the land of Far Far Away. You can feel free to journey through the adventure by yourself but the game encourages cooperative play for up to four players. Playing with your friends has to be done locally though as Activision, unfortunately, did not include online play in the game. Perhaps the best way to describe the game would to call it a severely watered down version of the Marvel Ultimate Alliance games, which isn’t a bad thing. Gameplay is focused around the individual abilities of the different characters in the game and you are not only encouraged, but often forced, to use different characters at differing times in your adventure in order to proceed. This isn’t an original formula, but it works.

That may be one of the smartest moves that the development team made with this game: sticking to the mold of the genre. The game hits pretty much all of the bullet points of the “team oriented action adventure” genre. Multiple characters with different skills and abilities: check. Cooperative puzzles requiring said powers: check. Witty conversation injected into the action between said characters: check. XPEC doesn’t try to do anything new with it and let’s be honest, why should they? This is, after all, a port of a movie and the story and structure of the overall tale is already set in stone. It just so happens that the given genre fits the setting of the title perfectly, so why not utilize a tried-and-true mold for your game and focus on the polish of the final product. I think this works well in the sense that Shrek Forever After is intended to be a family oriented game, one that should be played and experienced by a group of players, young and old alike. With this sort of game, the developers have to walk a very fine line. You don’t want it to be too hard for the younger gamers, but then again you don’t want it to be too easy that it bores the older ones. There is a middle level that needed to be found and the devs have done a great job at finding it.


As I mentioned, the gameplay of Shrek Forever After focuses on the strengths and weaknesses of its characters along with straight-forward battles against various villains from the movies. From the battle standpoint, the game has a simple beat 'em up mechanic where players simply need to pound on the attack button to string together combos and eliminate opponents. Each character also has a special ability, which can be upgraded in terms of its effectiveness over time. This ability serves to stun your opponents momentarily and allow you to score some free hits. It isn’t the most effective tactic, but it provides a nice buffer if the action gets to be a little too overwhelming, which may happen to the younger players at times. As you defeat opponents, both big and small, you are awarded with coins / currency which can be used to purchase things throughout the game such as character and attack upgrades as well as hints and information from non-playable characters.

During the course of your battles, the characters have a combo meter located on the side of the screen that fills as you defeat enemies in rapid succession. As the meter fills, enemies will drop more effective power-ups that enhance both your offensive and defensive abilities. This works well in theory, but the game doesn’t really give you a chance to let up on the attacks before the meter’s progress stalls and it starts to decline. Unfortunately, you usually need to fill the meter up faster than the game spawns opponents, which almost defeats its own purpose. The more mature crowd will likely find the gameplay of the fighting somewhat by the end of the game, but younger players should enjoy it immensely. I played the game cooperatively with my young niece and she was having a blast long after the appeal wore off on me. I must say that there is an aspect to the battling that will put a smile on your face and that is the use of the game’s licensed soundtrack. Every time that a battle sequence is initiated, the game begins playing one of the tracks from the soundtrack. I couldn’t stop laughing the first time that I had to battle an onslaught of enemies to the beat of “Walking on Sunshine”. I cannot help it, it made me smile every single time.
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