Samurai Heroes, while ultimately a hack and slash game, can also be called an RPG with it's leveling and character customization features. This customization is very limited. Your weapons will increase in damage value as you enter more battles. They can also be customized with accessories for added stats or specs such as elemental strikes, an increase in your health gauge, extra points to your chance for a critical strike, etc. Warriors will also eventually gain a companion whose loyalty increases as you utilize them in battle. Leveling isn’t exciting as it should be, however. You see no direct impact on your character as you level (save for the typical increase in basic character statistics), and typically battles will jump you at least 3-4 levels higher without much intention on the player’s behalf.
While this explanation of gameplay covers the general aspects, there are a few attempts at diversifying the otherwise monotonous experience. Zombified enemies, for instance, raise from the dead repeatedly until you destroy the shrines that sustain their mortality. As you progress, you will also encounter enemies with elemental attacks and various special abilities. Although you might expect this to change the battle scenario, these differences can generally be ignored as a spamming on the triangle button will suffice for dealing with them. Scenery also changes, and with it so too do the several significant characters in each land. From a romantic and poetic fighter to loyalists to downright wacky personalities, the minimal dialogue and introduction of said characters provides for a small amount of storyline depth.
These named characters are the most creatively designed aspect of the game. Each boss not only has his/her own personality, but they also have varied skills in battle. Ranging from expert swordsmen to bosses that can summon nature’s spirits to those that can attack you with large logs of wood, these unique abilities and unanticipated obstacles thrown your way are the only time fighting is finally fun.
Ultimately, the game can be described as nothing but repetitive. From the fighting style to the gameplay of conquering each individual map, the game ends in a blur of repetitive combat and a boring storyline in which I had no investment of intrigue.
* The product in this article was sent to us by the developer/company for review.
There isn’t a single redeeming quality to Sengoku Basara: Samurai Heroes that will justify playing the game to its full extent. While the diversity of available playable characters is initially appealing, the repetitive combat quickly takes that appeal and turns it into a monotonous experience. Boss battles are the only piece of gameplay that otherwise disrupts the monotony of literally button mashing your way towards them. The storyline is remiss, and the quality of dialogue and voice acting do not attempt to eradicate that.
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