Sammy Studios at E3

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posted 6/5/2003 by Charlie Sinhaseni
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All right, so I never played the original Lethal Skies, but it won’t stop me from enjoying its impressive-looking sequel. Featuring new modes, new missions and a bevy of graphical upgrades, Sammy is looking to make you forget that Namco’s Ace Combat franchise even exists. From the look of things early on, it seems like they’re doing a damn fine job of doing so.

Walking that fine line between simulation and arcade-style gameplay, the game features flight physics that are both convincingly realistic and fun to play with at the same time. What this does is it gives you a great sense of the physics of flight, such as drag and lift, without weighing you down with the more intricate aspects of flight.

First impressions are always skin deep but thankfully Lethal Skies II delivers just the right amount of goods on the surface to draw in casual gamers. Each of the realistically modeled aircraft features parts that shift and move as you soar through the skies. In another nice touch the weapon payload is visible underneath the wings of the aircraft. Because you have a visible representation of your remaining munitions you won’t need to depend on on-screen gauges to inform you of your remaining payload.

Also new to this sequel are head-to-head multiplayer dogfight modes and missions that take place at night. I didn’t get a chance to see these features in action for an extended amount of time but I’m certain that they’ll turn out fine in the end. We'll find out when the game is released on the PS2 in September.





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