Sacred 2: Fallen Angel

Review

posted 6/24/2009 by Adam Dodd
other articles by Adam Dodd
One Page Platforms: PS3
Sacred 2:Fallen Angel is the prequel to 2004’s Sacred, but it isn’t your average prequel as the game takes place 2,000 years before the original. The game’s story still resides in the land of Ancaria, where an ancient race called the Seraphim,who once controlled the T-Energy, have lost interest in the world. The new guardians of the T-Energy, the High Elves, have become the dominant race in Ancaria, but now a civil war has broke out within the Elves over who should control the energy. Other races have taken advantage of this war because they want to use it to become the most powerful race, and now the T-energy is going out of control mutating creatures and even eradicating entire cities. Players get to choose between two campaigns, the Light, or the Shadow. Which one you choose determines whether you will be fighting for or against the chaos. So is Sacred 2 compelling enough to get players to return to its world, or is it just another mediocre Diablo clone?

That’s right, I compared Sacred to Diablo. Unfair? I think not. A decade ago Bizzard set the bar for fantasy RPGs astronomically high and I now use that bar as a way to determine the merit of many RPGs. Because of Sacred’s gameplay, enemies, dungeons, familiar character classes, and abundance of loot, runes, armor, and weapons you can use to customize your character, Sacred 2 will always bring the inevitable comparison to the legendary Diablo series (which make up two of my favorite games). Sacred doesn’t try to do anything terribly innovative; the classes will be familiar variations of classic fantasy archetypes: you have the Dryad, a class that focuses on nature, similar to the Druid class in multitudes of fantasy games. There’s the High Elf, a variation of the Sorceror/Wizard class that has been used again and again since the beginning of the genre. This class uses magic that revolves around the elements (fire, ice, etc.) There’s the Inquisitor class that has many similar skills (and even the personality) of the Necromancer. The Inquisitor uses dark magic, raising the dead and so forth and they can only follow the Shadow Path (more on that later). There’s also a Shadow Warrior (think evil knight and you’ll be close), and then we have the most unique class: the Temple Guardian, which looks like a robotic Anubis. This class is interesting because it’s a cyborg with laser weapons, which sets it apart from the other classes.


The final class is the Seraphim, which is the one I chose first. I’ll admit that I chose this class because her mask reminded me of Bat Girl, but pretty soon into the game I became a total badass. You know your character is awesome when she can kill hordes of demons while wearing high heels. Since I was using my Uber-Powerful Fury Bow of Doom and Chaos (I named it myself) nothing got within ten feet of my character. All my enemies saw before they met their demise was a flash of blue hair and BLAM! They had three arrows protruding from their behind. Unfortunately, one problem with this class (and several of the others) is that their spells suck.

To be more specific they look bland, boring, dull, and uninspired. The Seraphim’s Nova spell (something I recognized from Diablo) ended up being rather forgettable. Instead of a kickass wave of destruction I got a foot stomp followed by a rather weak radial blast. This is just one example of the bland spells int the game, but since not all of them are this bad I will forgive the developers for this minor issue.

One of the biggest features in the game would definitely be its coop; you can play online or on a single system (though I recommend the latter). The coop was pretty well thought out: if you’re playing the campaign alone and you see a friend come online, switching to their game (or inviting them to yours) is extremely easy. The best part of this is when you want to return to your game you can restore your previous game at exactly the same spot so you don’t lose and items or completed levels. The split-screen coop is fun, though it would’ve been nice to have a way for the person you’re playing with the come in at the same level as you. For example, I was level 10 and my friend having never played the game before wanted to join my game, and when he did he was level 1. Another problem with the split-screen coop is the options you choose from when making your character; because I was in a game my friend had to make a character from scratch. The in game menus don’t have any class or menu descriptions which made it impossible to tell the difference between the Inquisitor and the Temple Guardian Even worse, there is no descriptions of the deities, so choosing between them is basically a guessing game (unless you really know of the game). The online coop is similar but you can play with up to three other players.
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