Riviera: The Promised Land


posted 9/6/2005 by Matt Mirkovich
other articles by Matt Mirkovich
One Page Platforms: GBA
The battle system of this game is where people are either going to have the most fun or the most frustration. You build your stats for battle by learning new skills through the weapons that you pick up. When you acquire a new weapon then you have to use it a certain number of times before a character learns a skill from it. The kicker is that you can only bring four items or weapons into battle at a time. The other little snag that you are going to run into is that the weapons have durability and will break after a certain amount of uses. If the weapon is going to break before everyone can learn a skill from it then you’re best of going to the Practice Mode. In practice the weapons do not suffer from any durability loss which will allow you to earn all the skills you need. The good part about this is that you can end practice at any time, so if you earn enough experience on a weapon in the midst of battle you can quit the practice mode which will save a lot of time.

Once you get past that annoying little bit then comes the fun part. Battle goes by the wonderful active time system that we’ve all seen before in Final Fantasy, characters are given their turn and can make a move. There are two meters to take note of when fighting, first at the top of the screen is the overdrive meter, this determines the special abilities that you can use in battle. Each character has a level three skill that will do massive damage, and it would do you well to save it for the finishing blow. But be careful for the meter on the bottom belongs to the enemies and will fill up as you attack them, so sometimes it is very much worth wasting a turn to keep an enemy from dealing excessive damage to the party. Depending on your performance in battle, the time you took, the finishing blow and such you will be graded and awarded with an item and some TP to help you find more things on the field. Make sure you save up your powerful attacks for the end since you’ll want to get an S Rank as that will net you the best items and TP.

Leave it to Atlus to release another sleeper title, thankfully in the middle of summer so that everyone can take notice of it. I fear to think of what would have happened to this title had it gotten lost in the Christmas shuffle. If you own a GBA or a DS then be sure to check out Riviera if you can find a copy, you’ll find a very fun and challenging game underneath its cutesy exterior, and clocking it at well over twenty hours for the first play through you’ll be long entertained, even into your second time around when you seek out all the stuff you missed the first time. Can’t really say anything negative about this one, quite simply, don’t miss it.

Atlus has delivered a nice sleeper hit for the GBA that's well worth picking up if you are a fan of the genre

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